Struct egui_winit::State

source ·
pub struct State {
Show 13 fields pub(crate) egui_ctx: Context, pub(crate) viewport_id: ViewportId, pub(crate) start_time: Instant, pub(crate) egui_input: RawInput, pub(crate) pointer_pos_in_points: Option<Pos2>, pub(crate) any_pointer_button_down: bool, pub(crate) current_cursor_icon: Option<CursorIcon>, pub(crate) clipboard: Clipboard, pub(crate) simulate_touch_screen: bool, pub(crate) pointer_touch_id: Option<u64>, pub(crate) has_sent_ime_enabled: bool, pub(crate) allow_ime: bool, pub(crate) ime_rect_px: Option<Rect>,
}
Expand description

Handles the integration between egui and a winit Window.

Instantiate one of these per viewport/window.

Fields§

§egui_ctx: Context

Shared clone.

§viewport_id: ViewportId§start_time: Instant§egui_input: RawInput§pointer_pos_in_points: Option<Pos2>§any_pointer_button_down: bool§current_cursor_icon: Option<CursorIcon>§clipboard: Clipboard§simulate_touch_screen: bool

If true, mouse inputs will be treated as touches. Useful for debugging touch support in egui.

Creates duplicate touches, if real touch inputs are coming.

§pointer_touch_id: Option<u64>

Is Some(…) when a touch is being translated to a pointer.

Only one touch will be interpreted as pointer at any time.

§has_sent_ime_enabled: bool

track ime state

§allow_ime: bool§ime_rect_px: Option<Rect>

Implementations§

source§

impl State

source

pub fn new( egui_ctx: Context, viewport_id: ViewportId, display_target: &dyn HasDisplayHandle, native_pixels_per_point: Option<f32>, theme: Option<Theme>, max_texture_side: Option<usize>, ) -> Self

Construct a new instance

source

pub fn set_max_texture_side(&mut self, max_texture_side: usize)

Call this once a graphics context has been created to update the maximum texture dimensions that egui will use.

source

pub fn clipboard_text(&mut self) -> Option<String>

Fetches text from the clipboard and returns it.

source

pub fn set_clipboard_text(&mut self, text: String)

Places the text onto the clipboard.

source

pub fn allow_ime(&self) -> bool

Returns false or the last value that Window::set_ime_allowed() was called with, used for debouncing.

source

pub fn set_allow_ime(&mut self, allow: bool)

Set the last value that Window::set_ime_allowed() was called with.

source

pub fn egui_ctx(&self) -> &Context

source

pub fn egui_input(&self) -> &RawInput

The current input state. This is changed by Self::on_window_event and cleared by Self::take_egui_input.

source

pub fn egui_input_mut(&mut self) -> &mut RawInput

The current input state. This is changed by Self::on_window_event and cleared by Self::take_egui_input.

source

pub fn take_egui_input(&mut self, window: &Window) -> RawInput

Prepare for a new frame by extracting the accumulated input,

as well as setting the time and screen rectangle.

You need to set egui::RawInput::viewports yourself though. Use update_viewport_info to update the info for each viewport.

source

pub fn on_window_event( &mut self, window: &Window, event: &WindowEvent, ) -> EventResponse

Call this when there is a new event.

The result can be found in Self::egui_input and be extracted with Self::take_egui_input.

source

pub fn ime_event_enable(&mut self)

source

pub fn ime_event_disable(&mut self)

source

pub fn on_mouse_motion(&mut self, delta: (f64, f64))

source

pub(crate) fn on_mouse_button_input( &mut self, state: ElementState, button: MouseButton, )

source

pub(crate) fn on_cursor_moved( &mut self, window: &Window, pos_in_pixels: PhysicalPosition<f64>, )

source

pub(crate) fn on_touch(&mut self, window: &Window, touch: &Touch)

source

pub(crate) fn on_mouse_wheel( &mut self, window: &Window, delta: MouseScrollDelta, )

source

pub(crate) fn on_keyboard_input(&mut self, event: &KeyEvent)

source

pub fn handle_platform_output( &mut self, window: &Window, platform_output: PlatformOutput, )

Call with the output given by egui.

This will, if needed:

  • update the cursor
  • copy text to the clipboard
  • open any clicked urls
  • update the IME
source

pub(crate) fn set_cursor_icon( &mut self, window: &Window, cursor_icon: CursorIcon, )

Auto Trait Implementations§

§

impl Freeze for State

§

impl !RefUnwindSafe for State

§

impl Send for State

§

impl !Sync for State

§

impl Unpin for State

§

impl !UnwindSafe for State

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
source§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

source§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more