Struct dpi::PhysicalPosition

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pub struct PhysicalPosition<P> {
    pub x: P,
    pub y: P,
}
Expand description

A position represented in physical pixels.

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§x: P§y: P

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impl<P> PhysicalPosition<P>

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pub const fn new(x: P, y: P) -> Self

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impl<P: Pixel> PhysicalPosition<P>

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pub fn from_logical<T: Into<LogicalPosition<X>>, X: Pixel>( logical: T, scale_factor: f64, ) -> Self

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pub fn to_logical<X: Pixel>(&self, scale_factor: f64) -> LogicalPosition<X>

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pub fn cast<X: Pixel>(&self) -> PhysicalPosition<X>

Trait Implementations§

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impl<P: Clone> Clone for PhysicalPosition<P>

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fn clone(&self) -> PhysicalPosition<P>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<P: Debug> Debug for PhysicalPosition<P>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<P: Default> Default for PhysicalPosition<P>

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fn default() -> PhysicalPosition<P>

Returns the “default value” for a type. Read more
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impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalPosition<P>

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fn from([x, y]: [X; 2]) -> PhysicalPosition<P>

Converts to this type from the input type.
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impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalPosition<P>

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fn from((x, y): (X, X)) -> PhysicalPosition<P>

Converts to this type from the input type.
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impl<P: Pixel, X: Pixel> From<PhysicalPosition<P>> for [X; 2]

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fn from(p: PhysicalPosition<P>) -> [X; 2]

Converts to this type from the input type.
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impl<P: Pixel, X: Pixel> From<PhysicalPosition<P>> for (X, X)

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fn from(p: PhysicalPosition<P>) -> (X, X)

Converts to this type from the input type.
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impl<P: Pixel> From<PhysicalPosition<P>> for Position

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fn from(position: PhysicalPosition<P>) -> Position

Converts to this type from the input type.
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impl<P: Hash> Hash for PhysicalPosition<P>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<P: Ord> Ord for PhysicalPosition<P>

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fn cmp(&self, other: &PhysicalPosition<P>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl<P: PartialEq> PartialEq for PhysicalPosition<P>

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fn eq(&self, other: &PhysicalPosition<P>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<P: PartialOrd> PartialOrd for PhysicalPosition<P>

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fn partial_cmp(&self, other: &PhysicalPosition<P>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<P: Copy> Copy for PhysicalPosition<P>

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impl<P: Eq> Eq for PhysicalPosition<P>

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impl<P> StructuralPartialEq for PhysicalPosition<P>

Auto Trait Implementations§

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impl<P> Freeze for PhysicalPosition<P>
where P: Freeze,

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impl<P> RefUnwindSafe for PhysicalPosition<P>
where P: RefUnwindSafe,

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impl<P> Send for PhysicalPosition<P>
where P: Send,

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impl<P> Sync for PhysicalPosition<P>
where P: Sync,

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impl<P> Unpin for PhysicalPosition<P>
where P: Unpin,

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impl<P> UnwindSafe for PhysicalPosition<P>
where P: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.