Struct egui::style::Spacing

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pub struct Spacing {
Show 20 fields pub item_spacing: Vec2, pub window_margin: Margin, pub button_padding: Vec2, pub menu_margin: Margin, pub indent: f32, pub interact_size: Vec2, pub slider_width: f32, pub slider_rail_height: f32, pub combo_width: f32, pub text_edit_width: f32, pub icon_width: f32, pub icon_width_inner: f32, pub icon_spacing: f32, pub default_area_size: Vec2, pub tooltip_width: f32, pub menu_width: f32, pub menu_spacing: f32, pub indent_ends_with_horizontal_line: bool, pub combo_height: f32, pub scroll: ScrollStyle,
}
Expand description

Controls the sizes and distances between widgets.

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§item_spacing: Vec2

Horizontal and vertical spacing between widgets.

To add extra space between widgets, use Ui::add_space.

item_spacing is inserted after adding a widget, so to increase the spacing between widgets A and B you need to change item_spacing before adding A.

§window_margin: Margin

Horizontal and vertical margins within a window frame.

§button_padding: Vec2

Button size is text size plus this on each side

§menu_margin: Margin

Horizontal and vertical margins within a menu frame.

§indent: f32

Indent collapsing regions etc by this much.

§interact_size: Vec2

Minimum size of a DragValue, color picker button, and other small widgets. interact_size.y is the default height of button, slider, etc. Anything clickable should be (at least) this size.

§slider_width: f32

Default width of a Slider.

§slider_rail_height: f32

Default rail height of a Slider.

§combo_width: f32

Default (minimum) width of a ComboBox.

§text_edit_width: f32

Default width of a TextEdit.

§icon_width: f32

Checkboxes, radio button and collapsing headers have an icon at the start. This is the width/height of the outer part of this icon (e.g. the BOX of the checkbox).

§icon_width_inner: f32

Checkboxes, radio button and collapsing headers have an icon at the start. This is the width/height of the inner part of this icon (e.g. the check of the checkbox).

§icon_spacing: f32

Checkboxes, radio button and collapsing headers have an icon at the start. This is the spacing between the icon and the text

§default_area_size: Vec2

The size used for the Ui::max_rect the first frame.

Text will wrap at this width, and images that expand to fill the available space will expand to this size.

If the contents are smaller than this size, the area will shrink to fit the contents. If the contents overflow, the area will grow.

§tooltip_width: f32

Width of a tooltip (on_hover_ui, on_hover_text etc).

§menu_width: f32

The default wrapping width of a menu.

Items longer than this will wrap to a new line.

§menu_spacing: f32

Horizontal distance between a menu and a submenu.

§indent_ends_with_horizontal_line: bool

End indented regions with a horizontal line

§combo_height: f32

Height of a combo-box before showing scroll bars.

§scroll: ScrollStyle

Controls the spacing of a crate::ScrollArea.

Implementations§

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impl Spacing

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pub fn icon_rectangles(&self, rect: Rect) -> (Rect, Rect)

Returns small icon rectangle and big icon rectangle

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impl Spacing

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pub fn ui(&mut self, ui: &mut Ui)

Trait Implementations§

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impl Clone for Spacing

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fn clone(&self) -> Spacing

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Spacing

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Spacing

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for Spacing

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fn eq(&self, other: &Spacing) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Spacing

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,