Struct egui::input_state::touch_state::GestureState
source · struct GestureState {
start_time: f64,
start_pointer_pos: Pos2,
pinch_type: PinchType,
previous: Option<DynGestureState>,
current: DynGestureState,
}
Fields§
§start_time: f64
§start_pointer_pos: Pos2
§pinch_type: PinchType
§previous: Option<DynGestureState>
§current: DynGestureState
Trait Implementations§
source§impl Clone for GestureState
impl Clone for GestureState
source§fn clone(&self) -> GestureState
fn clone(&self) -> GestureState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for GestureState
impl RefUnwindSafe for GestureState
impl Send for GestureState
impl Sync for GestureState
impl Unpin for GestureState
impl UnwindSafe for GestureState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)