Struct egui::containers::area::Prepared

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pub(crate) struct Prepared {
    kind: UiKind,
    layer_id: LayerId,
    state: AreaState,
    move_response: Response,
    enabled: bool,
    constrain: bool,
    constrain_rect: Rect,
    sizing_pass: bool,
    fade_in: bool,
}

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§kind: UiKind§layer_id: LayerId§state: AreaState§move_response: Response§enabled: bool§constrain: bool§constrain_rect: Rect§sizing_pass: bool

We always make windows invisible the first frame to hide “first-frame-jitters”.

This is so that we use the first frame to calculate the window size, and then can correctly position the window and its contents the next frame, without having one frame where the window is wrongly positioned or sized.

§fade_in: bool

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impl Prepared

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pub(crate) fn state(&self) -> &AreaState

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pub(crate) fn state_mut(&mut self) -> &mut AreaState

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pub(crate) fn constrain(&self) -> bool

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pub(crate) fn constrain_rect(&self) -> Rect

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pub(crate) fn content_ui(&self, ctx: &Context) -> Ui

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pub(crate) fn end(self, ctx: &Context, content_ui: Ui) -> Response

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