Struct devtools::actors::framerate::FramerateActor
source · pub struct FramerateActor {
name: String,
pipeline: PipelineId,
script_sender: IpcSender<DevtoolScriptControlMsg>,
is_recording: bool,
ticks: Vec<HighResolutionStamp>,
}
Fields§
§name: String
§pipeline: PipelineId
§script_sender: IpcSender<DevtoolScriptControlMsg>
§is_recording: bool
§ticks: Vec<HighResolutionStamp>
Implementations§
source§impl FramerateActor
impl FramerateActor
sourcepub fn create(
registry: &ActorRegistry,
pipeline_id: PipelineId,
script_sender: IpcSender<DevtoolScriptControlMsg>,
) -> String
pub fn create( registry: &ActorRegistry, pipeline_id: PipelineId, script_sender: IpcSender<DevtoolScriptControlMsg>, ) -> String
Return name of actor
pub fn add_tick(&mut self, tick: f64)
pub fn take_pending_ticks(&mut self) -> Vec<HighResolutionStamp>
fn start_recording(&mut self)
fn stop_recording(&mut self)
Trait Implementations§
source§impl Actor for FramerateActor
impl Actor for FramerateActor
Auto Trait Implementations§
impl Freeze for FramerateActor
impl !RefUnwindSafe for FramerateActor
impl Send for FramerateActor
impl !Sync for FramerateActor
impl Unpin for FramerateActor
impl UnwindSafe for FramerateActor
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Instrument for T
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source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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variant of Either<Self, Self>
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returns true
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Converts self
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