Struct compositing::touch::TouchHandler
source · pub struct TouchHandler {
pub state: TouchState,
pub active_touch_points: Vec<TouchPoint>,
}
Fields§
§state: TouchState
§active_touch_points: Vec<TouchPoint>
Implementations§
source§impl TouchHandler
impl TouchHandler
pub fn new() -> Self
pub fn on_touch_down(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>)
pub fn on_vsync(&mut self) -> Option<FlingAction>
pub fn on_touch_move( &mut self, id: TouchId, point: Point2D<f32, DevicePixel>, ) -> TouchAction
pub fn on_touch_up( &mut self, id: TouchId, point: Point2D<f32, DevicePixel>, ) -> TouchAction
pub fn on_touch_cancel( &mut self, id: TouchId, _point: Point2D<f32, DevicePixel>, )
pub fn on_event_processed(&mut self, result: EventResult)
fn touch_count(&self) -> usize
fn pinch_distance_and_center(&self) -> (f32, Point2D<f32, DevicePixel>)
Auto Trait Implementations§
impl Freeze for TouchHandler
impl RefUnwindSafe for TouchHandler
impl Send for TouchHandler
impl Sync for TouchHandler
impl Unpin for TouchHandler
impl UnwindSafe for TouchHandler
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