BaseRefreshDriver

Struct BaseRefreshDriver 

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pub(crate) struct BaseRefreshDriver {
    waiting_for_frame: Arc<AtomicBool>,
    event_loop_waker: Box<dyn EventLoopWaker>,
    observers: RefCell<Vec<Rc<dyn RefreshDriverObserver>>>,
    refresh_driver: Rc<dyn RefreshDriver>,
}
Expand description

The BaseRefreshDriver is a “base class” for RefreshDriver trait implementations. It encapsulates shared behavior so that it does not have to be implemented by all trait implementations. It is responsible for providing RefreshDriver implementations with a callback that is used to wake up the event loop and trigger frame readiness.

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§waiting_for_frame: Arc<AtomicBool>

Whether or not the BaseRefreshDriver is waiting for a frame. Once the RefreshDriver informs the base that a frame start happened, this becomes false.

§event_loop_waker: Box<dyn EventLoopWaker>

An [EventLooperWaker] which alerts the main UI event loop when a frame start occurs.

§observers: RefCell<Vec<Rc<dyn RefreshDriverObserver>>>

A list of internal observers that watch for frame starts.

§refresh_driver: Rc<dyn RefreshDriver>

The implementation of the RefreshDriver. By default this is a simple timer, but the embedder can install a custom driver, such as one that is run via the hardware vsync signal.

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impl BaseRefreshDriver

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pub(crate) fn new( event_loop_waker: Box<dyn EventLoopWaker>, refresh_driver: Option<Rc<dyn RefreshDriver>>, ) -> Self

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pub(crate) fn add_observer(&self, observer: Rc<dyn RefreshDriverObserver>)

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pub(crate) fn notify_will_paint(&self, painter: &mut Painter)

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fn observe_next_frame(&self)

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pub(crate) fn wait_to_paint(&self, repaint_reason: RepaintReason) -> bool

Whether or not the renderer should trigger a message to the embedder to request a repaint. This might be true if we are animating and the repaint reason is just for a new frame. In that case, the renderer should wait until the frame timeout to ask the embedder to repaint.

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