pub struct IOCompositor<Window: WindowMethods + ?Sized> {
Show 37 fields pub window: Rc<Window>, port: CompositorReceiver, webviews: WebViewManager<WebView>, pipeline_details: HashMap<PipelineId, PipelineDetails>, viewport_zoom: PinchZoomFactor, min_viewport_zoom: Option<PinchZoomFactor>, max_viewport_zoom: Option<PinchZoomFactor>, page_zoom: Scale<f32, CSSPixel, DeviceIndependentPixel>, composite_target: CompositeTarget, composition_request: CompositionRequest, pub shutdown_state: ShutdownState, zoom_action: bool, zoom_time: f64, frame_tree_id: FrameTreeId, constellation_chan: Sender<ConstellationMsg>, time_profiler_chan: ProfilerChan, touch_handler: TouchHandler, pending_scroll_zoom_events: Vec<ScrollZoomEvent>, ready_to_save_state: ReadyState, webrender: Renderer, webrender_document: DocumentId, webrender_api: RenderApi, rendering_context: RenderingContext, webrender_gl: Rc<dyn Gl>, pub webxr_main_thread: MainThreadRegistry, pending_paint_metrics: HashMap<PipelineId, Epoch>, embedder_coordinates: EmbedderCoordinates, cursor: Cursor, cursor_pos: DevicePoint, next_offscreen_framebuffer: OnceCell<RenderTargetInfo>, prev_offscreen_framebuffer: Option<RenderTargetInfo>, invalidate_prev_offscreen_framebuffer: bool, exit_after_load: bool, convert_mouse_to_touch: bool, pending_frames: usize, waiting_on_present: bool, last_animation_tick: Instant,
}
Expand description

NB: Never block on the constellation, because sometimes the constellation blocks on us.

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§window: Rc<Window>

The application window.

§port: CompositorReceiver

The port on which we receive messages.

§webviews: WebViewManager<WebView>

Our top-level browsing contexts.

§pipeline_details: HashMap<PipelineId, PipelineDetails>

Tracks details about each active pipeline that the compositor knows about.

§viewport_zoom: PinchZoomFactor

“Mobile-style” zoom that does not reflow the page.

§min_viewport_zoom: Option<PinchZoomFactor>

Viewport zoom constraints provided by @viewport.

§max_viewport_zoom: Option<PinchZoomFactor>§page_zoom: Scale<f32, CSSPixel, DeviceIndependentPixel>

“Desktop-style” zoom that resizes the viewport to fit the window.

§composite_target: CompositeTarget

The type of composition to perform

§composition_request: CompositionRequest

Tracks whether we should composite this frame.

§shutdown_state: ShutdownState

Tracks whether we are in the process of shutting down, or have shut down and should close the compositor.

§zoom_action: bool

Tracks whether the zoom action has happened recently.

§zoom_time: f64

The time of the last zoom action has started.

§frame_tree_id: FrameTreeId

The current frame tree ID (used to reject old paint buffers)

§constellation_chan: Sender<ConstellationMsg>

The channel on which messages can be sent to the constellation.

§time_profiler_chan: ProfilerChan

The channel on which messages can be sent to the time profiler.

§touch_handler: TouchHandler

Touch input state machine

§pending_scroll_zoom_events: Vec<ScrollZoomEvent>

Pending scroll/zoom events.

§ready_to_save_state: ReadyState

Used by the logic that determines when it is safe to output an image for the reftest framework.

§webrender: Renderer

The webrender renderer.

§webrender_document: DocumentId

The active webrender document.

§webrender_api: RenderApi

The webrender interface, if enabled.

§rendering_context: RenderingContext

The surfman instance that webrender targets

§webrender_gl: Rc<dyn Gl>

The GL bindings for webrender

§webxr_main_thread: MainThreadRegistry

Some XR devices want to run on the main thread.

§pending_paint_metrics: HashMap<PipelineId, Epoch>

Map of the pending paint metrics per Layout. The Layout for each specific pipeline expects the compositor to paint frames with specific given IDs (epoch). Once the compositor paints these frames, it records the paint time for each of them and sends the metric to the corresponding Layout.

§embedder_coordinates: EmbedderCoordinates

The coordinates of the native window, its view and the screen.

§cursor: Cursor

Current mouse cursor.

§cursor_pos: DevicePoint

Current cursor position.

§next_offscreen_framebuffer: OnceCell<RenderTargetInfo>

Offscreen framebuffer object to render our next frame to. We use this and prev_offscreen_framebuffer for double buffering when compositing to CompositeTarget::Fbo.

§prev_offscreen_framebuffer: Option<RenderTargetInfo>

Offscreen framebuffer object for our most-recently-completed frame. We use this and next_offscreen_framebuffer for double buffering when compositing to CompositeTarget::Fbo.

§invalidate_prev_offscreen_framebuffer: bool

Whether to invalidate prev_offscreen_framebuffer at the end of the next frame.

§exit_after_load: bool

True to exit after page load (‘-x’).

§convert_mouse_to_touch: bool

True to translate mouse input into touch events.

§pending_frames: usize

The number of frames pending to receive from WebRender.

§waiting_on_present: bool

Waiting for external code to call present.

§last_animation_tick: Instant

The Instant of the last animation tick, used to avoid flooding the Constellation and ScriptThread with a deluge of animation ticks.

Implementations§

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impl<Window: WindowMethods + ?Sized> IOCompositor<Window>

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fn new( window: Rc<Window>, state: InitialCompositorState, composite_target: CompositeTarget, exit_after_load: bool, convert_mouse_to_touch: bool, top_level_browsing_context_id: TopLevelBrowsingContextId ) -> Self

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pub fn create( window: Rc<Window>, state: InitialCompositorState, composite_target: CompositeTarget, exit_after_load: bool, convert_mouse_to_touch: bool, top_level_browsing_context_id: TopLevelBrowsingContextId ) -> Self

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pub fn deinit(self)

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fn update_cursor(&mut self, result: CompositorHitTestResult)

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pub fn maybe_start_shutting_down(&mut self)

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fn start_shutting_down(&mut self)

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fn finish_shutting_down(&mut self)

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pub fn invalidate_native_surface(&mut self)

The underlying native surface can be lost during servo’s lifetime. On Android, for example, this happens when the app is sent to background. We need to unbind the surface so that we don’t try to use it again.

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pub fn replace_native_surface( &mut self, native_widget: *mut c_void, coords: DeviceIntSize )

On Android, this function will be called when the app moves to foreground and the system creates a new native surface that needs to bound to the current context.

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fn handle_browser_message(&mut self, msg: CompositorMsg) -> bool

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fn handle_webrender_message(&mut self, msg: ForwardedToCompositorMsg)

Accept messages from content processes that need to be relayed to the WebRender instance in the parent process.

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fn handle_browser_message_while_shutting_down( &mut self, msg: CompositorMsg ) -> bool

Handle messages sent to the compositor during the shutdown process. In general, the things the compositor can do in this state are limited. It’s very important to answer any synchronous messages though as other threads might be waiting on the results to finish their own shut down process. We try to do as little as possible during this time.

When that involves generating WebRender ids, our approach here is to simply generate them, but assume they will never be used, since once shutting down the compositor no longer does any WebRender frame generation.

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fn generate_frame( &mut self, transaction: &mut Transaction, reason: RenderReasons )

Queue a new frame in the transaction and increase the pending frames count.

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fn change_running_animations_state( &mut self, pipeline_id: PipelineId, animation_state: AnimationState )

Sets or unsets the animations-running flag for the given pipeline, and schedules a recomposite if necessary.

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fn pipeline_details(&mut self, pipeline_id: PipelineId) -> &mut PipelineDetails

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pub fn pipeline(&self, pipeline_id: PipelineId) -> Option<&CompositionPipeline>

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fn send_root_pipeline_display_list(&mut self)

Set the root pipeline for our WebRender scene to a display list that consists of an iframe for each visible top-level browsing context, applying a transformation on the root for pinch zoom, page zoom, and HiDPI scaling.

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fn send_root_pipeline_display_list_in_transaction( &self, transaction: &mut Transaction )

Set the root pipeline for our WebRender scene to a display list that consists of an iframe for each visible top-level browsing context, applying a transformation on the root for pinch zoom, page zoom, and HiDPI scaling.

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fn update_transaction_with_all_scroll_offsets( &self, transaction: &mut Transaction )

Update the given transaction with the scroll offsets of all active scroll nodes in the WebRender scene. This is necessary because WebRender does not preserve scroll offsets between scroll tree modifications. If a display list could potentially modify a scroll tree branch, WebRender needs to have scroll offsets for that branch.

TODO(mrobinson): Could we only send offsets for the branch being modified and not the entire scene?

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fn set_frame_tree_for_webview(&mut self, frame_tree: &SendableFrameTree)

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fn remove_webview( &mut self, top_level_browsing_context_id: TopLevelBrowsingContextId )

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pub fn move_resize_webview( &mut self, webview_id: TopLevelBrowsingContextId, rect: DeviceRect )

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pub fn show_webview( &mut self, webview_id: WebViewId, hide_others: bool ) -> Result<(), UnknownWebView>

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pub fn hide_webview( &mut self, webview_id: WebViewId ) -> Result<(), UnknownWebView>

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pub fn raise_webview_to_top( &mut self, webview_id: WebViewId, hide_others: bool ) -> Result<(), UnknownWebView>

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fn send_window_size_message_for_top_level_browser_context( &self, rect: DeviceRect, top_level_browsing_context_id: TopLevelBrowsingContextId )

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fn reset_scroll_tree_for_unattached_pipelines( &mut self, frame_tree: &SendableFrameTree )

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fn create_or_update_pipeline_details_with_frame_tree( &mut self, frame_tree: &SendableFrameTree, parent_pipeline_id: Option<PipelineId> )

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fn remove_pipeline_details_recursively(&mut self, pipeline_id: PipelineId)

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fn remove_pipeline_root_layer(&mut self, pipeline_id: PipelineId)

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pub fn on_resize_window_event(&mut self) -> bool

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pub fn on_mouse_window_event_class( &mut self, mouse_window_event: MouseWindowEvent )

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fn dispatch_mouse_window_event_class( &mut self, mouse_window_event: MouseWindowEvent )

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fn hit_test_at_point( &self, point: DevicePoint ) -> Option<CompositorHitTestResult>

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fn hit_test_at_point_with_flags_and_pipeline( &self, point: DevicePoint, flags: HitTestFlags, pipeline_id: Option<WebRenderPipelineId> ) -> Vec<CompositorHitTestResult>

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pub fn on_mouse_window_move_event_class(&mut self, cursor: DevicePoint)

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fn dispatch_mouse_window_move_event_class(&mut self, cursor: DevicePoint)

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fn send_touch_event( &self, event_type: TouchEventType, identifier: TouchId, point: DevicePoint )

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pub fn send_wheel_event(&mut self, delta: WheelDelta, point: DevicePoint)

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pub fn on_touch_event( &mut self, event_type: TouchEventType, identifier: TouchId, location: DevicePoint )

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fn on_touch_down(&mut self, identifier: TouchId, point: DevicePoint)

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fn on_touch_move(&mut self, identifier: TouchId, point: DevicePoint)

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fn on_touch_up(&mut self, identifier: TouchId, point: DevicePoint)

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fn on_touch_cancel(&mut self, identifier: TouchId, point: DevicePoint)

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fn simulate_mouse_click(&mut self, p: DevicePoint)

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pub fn on_wheel_event(&mut self, delta: WheelDelta, p: DevicePoint)

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pub fn on_scroll_event( &mut self, scroll_location: ScrollLocation, cursor: DeviceIntPoint, phase: TouchEventType )

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fn on_scroll_window_event( &mut self, scroll_location: ScrollLocation, cursor: DeviceIntPoint )

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fn process_pending_scroll_events(&mut self)

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fn scroll_node_at_device_point( &mut self, cursor: DevicePoint, scroll_location: ScrollLocation ) -> Option<(PipelineId, ExternalScrollId, LayoutVector2D)>

Perform a hit test at the given DevicePoint and apply the ScrollLocation scrolling to the applicable scroll node under that point. If a scroll was performed, returns the PipelineId of the node scrolled, the id, and the final scroll delta.

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fn process_animations(&mut self, force: bool)

If there are any animations running, dispatches appropriate messages to the constellation.

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fn tick_animations_for_pipeline(&mut self, pipeline_id: PipelineId)

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fn hidpi_factor(&self) -> Scale<f32, DeviceIndependentPixel, DevicePixel>

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fn device_pixels_per_page_pixel(&self) -> Scale<f32, CSSPixel, DevicePixel>

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fn device_pixels_per_page_pixel_not_including_page_zoom( &self ) -> Scale<f32, CSSPixel, DevicePixel>

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pub fn on_zoom_reset_window_event(&mut self)

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pub fn on_zoom_window_event(&mut self, magnification: f32)

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fn update_after_zoom_or_hidpi_change(&mut self)

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pub fn on_pinch_zoom_window_event(&mut self, magnification: f32)

Simulate a pinch zoom

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fn send_scroll_positions_to_layout_for_pipeline(&self, pipeline_id: &PipelineId)

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fn animations_active(&self) -> bool

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fn animation_callbacks_active(&self) -> bool

Returns true if any animation callbacks (ie requestAnimationFrame) are waiting for a response.

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fn is_ready_to_paint_image_output(&mut self) -> Result<(), NotReadyToPaint>

Query the constellation to see if the current compositor output matches the current frame tree output, and if the associated script threads are idle.

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pub fn composite(&mut self)

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fn composite_specific_target( &mut self, target: CompositeTarget, page_rect: Option<Rect<f32, CSSPixel>> ) -> Result<Option<Image>, UnableToComposite>

Composite to the given target if any, or the current target otherwise. Returns Ok if composition was performed or Err if it was not possible to composite for some reason. When the target is CompositeTarget::SharedMemory, the image is read back from the GPU and returned as Ok(Some(png::Image)), otherwise we return Ok(None).

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pub fn offscreen_framebuffer_id(&self) -> Option<GLuint>

Return the OpenGL framebuffer name of the most-recently-completed frame when compositing to CompositeTarget::Fbo, or None otherwise.

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pub fn present(&mut self)

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fn composite_if_necessary(&mut self, reason: CompositingReason)

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fn clear_background(&self)

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fn assert_no_gl_error(&self)

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fn assert_gl_framebuffer_complete(&self)

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pub fn receive_messages(&mut self) -> bool

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pub fn perform_updates(&mut self) -> bool

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pub fn repaint_synchronously(&mut self)

Repaints and recomposites synchronously. You must be careful when calling this, as if a paint is not scheduled the compositor will hang forever.

This is used when resizing the window.

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pub fn pinch_zoom_level(&self) -> Scale<f32, DevicePixel, DevicePixel>

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fn set_pinch_zoom_level(&mut self, zoom: f32) -> bool

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pub fn toggle_webrender_debug(&mut self, option: WebRenderDebugOption)

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pub fn capture_webrender(&mut self)

Auto Trait Implementations§

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impl<Window> !RefUnwindSafe for IOCompositor<Window>

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impl<Window> !Send for IOCompositor<Window>

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impl<Window> !Sync for IOCompositor<Window>

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impl<Window: ?Sized> Unpin for IOCompositor<Window>

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impl<Window> !UnwindSafe for IOCompositor<Window>

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