Struct ServoRenderer

Source
pub struct ServoRenderer {
    refresh_driver: RefreshDriver,
    shutdown_state: Rc<Cell<ShutdownState>>,
    compositor_receiver: RoutedReceiver<CompositorMsg>,
    pub(crate) constellation_sender: Sender<EmbedderToConstellationMessage>,
    time_profiler_chan: ProfilerChan,
    pub(crate) webrender_api: RenderApi,
    pub(crate) webrender_document: DocumentId,
    webrender_gl: Rc<dyn Gl>,
    webxr_main_thread: MainThreadRegistry,
    pub(crate) convert_mouse_to_touch: bool,
    pub(crate) last_mouse_move_position: Option<DevicePoint>,
    frame_delayer: FrameDelayer,
}
Expand description

Data that is shared by all WebView renderers.

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§refresh_driver: RefreshDriver

The RefreshDriver which manages the rythym of painting.

§shutdown_state: Rc<Cell<ShutdownState>>

Tracks whether we are in the process of shutting down, or have shut down and should close the compositor. This is shared with the Servo instance.

§compositor_receiver: RoutedReceiver<CompositorMsg>

The port on which we receive messages.

§constellation_sender: Sender<EmbedderToConstellationMessage>

The channel on which messages can be sent to the constellation.

§time_profiler_chan: ProfilerChan

The channel on which messages can be sent to the time profiler.

§webrender_api: RenderApi

The WebRender RenderApi interface used to communicate with WebRender.

§webrender_document: DocumentId

The active webrender document.

§webrender_gl: Rc<dyn Gl>

The GL bindings for webrender

§webxr_main_thread: MainThreadRegistry

Some XR devices want to run on the main thread.

§convert_mouse_to_touch: bool

True to translate mouse input into touch events.

§last_mouse_move_position: Option<DevicePoint>

The last position in the rendered view that the mouse moved over. This becomes None when the mouse leaves the rendered view.

§frame_delayer: FrameDelayer

A [FrameRequestDelayer] which is used to wait for canvas image updates to arrive before requesting a new frame, as these happen asynchronously with ScriptThread display list construction.

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