Struct FrameDelayer

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struct FrameDelayer {
    image_epochs: HashMap<ImageKey, Epoch>,
    pending_canvas_images: HashMap<ImageKey, Epoch>,
    pending_frame: bool,
    waiting_pipelines: HashSet<PipelineId>,
}
Expand description

A struct that is reponsible for delaying frame requests until all new canvas images for a particular “update the rendering” call in the ScriptThread have been sent to WebRender.

These images may be updated in WebRender asynchronously in the canvas task. A frame is then requested if:

  • The renderer has received a GenerateFrame message from a ScriptThread.
  • All pending image updates have finished and have been noted in the FrameDelayer.

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§image_epochs: HashMap<ImageKey, Epoch>

The latest Epoch of canvas images that have been sent to WebRender. Note that this only records the Epochs for canvases and only ones that are involved in “update the rendering”.

§pending_canvas_images: HashMap<ImageKey, Epoch>

A map of all pending canvas images

§pending_frame: bool

Whether or not we have a pending frame.

§waiting_pipelines: HashSet<PipelineId>

A list of pipelines that should be notified when we are no longer waiting for canvas images.

Implementations§

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impl FrameDelayer

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fn delete_image(&mut self, image_key: ImageKey)

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fn update_image(&mut self, image_key: ImageKey, epoch: Epoch)

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fn add_delay( &mut self, pipeline_id: PipelineId, canvas_epoch: Epoch, image_keys: Vec<ImageKey>, )

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fn needs_new_frame(&self) -> bool

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fn set_pending_frame(&mut self, value: bool)

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fn take_waiting_pipelines(&mut self) -> Vec<PipelineId>

Trait Implementations§

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impl Default for FrameDelayer

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fn default() -> FrameDelayer

Returns the “default value” for a type. Read more

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