Struct canvas::webgl_thread::GLState
source · pub struct GLState {Show 14 fields
_webgl_version: WebGLVersion,
_gl_version: GLVersion,
requested_flags: ContextAttributeFlags,
color_write_mask: [bool; 4],
clear_color: (f32, f32, f32, f32),
scissor_test_enabled: bool,
stencil_write_mask: (u32, u32),
stencil_test_enabled: bool,
stencil_clear_value: i32,
depth_write_mask: bool,
depth_test_enabled: bool,
depth_clear_value: f64,
drawing_to_default_framebuffer: bool,
default_vao: Option<NativeVertexArray>,
}
Fields§
§_webgl_version: WebGLVersion
§_gl_version: GLVersion
§requested_flags: ContextAttributeFlags
§color_write_mask: [bool; 4]
§clear_color: (f32, f32, f32, f32)
§scissor_test_enabled: bool
§stencil_write_mask: (u32, u32)
§stencil_test_enabled: bool
§stencil_clear_value: i32
§depth_write_mask: bool
§depth_test_enabled: bool
§depth_clear_value: f64
§drawing_to_default_framebuffer: bool
§default_vao: Option<NativeVertexArray>
Implementations§
source§impl GLState
impl GLState
fn fake_no_alpha(&self) -> bool
fn fake_no_depth(&self) -> bool
fn fake_no_stencil(&self) -> bool
fn restore_invariant(&self, gl: &Gl)
fn restore_clear_color_invariant(&self, gl: &Gl)
fn restore_scissor_invariant(&self, gl: &Gl)
fn restore_alpha_invariant(&self, gl: &Gl)
fn restore_depth_invariant(&self, gl: &Gl)
fn restore_stencil_invariant(&self, gl: &Gl)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GLState
impl RefUnwindSafe for GLState
impl Send for GLState
impl Sync for GLState
impl Unpin for GLState
impl UnwindSafe for GLState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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variant of Either<Self, Self>
if into_left
is true
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Converts self
into a Right
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Converts
self
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variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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Read this value from the supplied reader. Same as
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