Struct canvas::webgl_thread::GLState
source · pub struct GLState {Show 14 fields
webgl_version: WebGLVersion,
gl_version: GLVersion,
requested_flags: ContextAttributeFlags,
color_write_mask: [bool; 4],
clear_color: (f32, f32, f32, f32),
scissor_test_enabled: bool,
stencil_write_mask: (u32, u32),
stencil_test_enabled: bool,
stencil_clear_value: i32,
depth_write_mask: bool,
depth_test_enabled: bool,
depth_clear_value: f64,
drawing_to_default_framebuffer: bool,
default_vao: GLuint,
}
Fields§
§webgl_version: WebGLVersion
§gl_version: GLVersion
§requested_flags: ContextAttributeFlags
§color_write_mask: [bool; 4]
§clear_color: (f32, f32, f32, f32)
§scissor_test_enabled: bool
§stencil_write_mask: (u32, u32)
§stencil_test_enabled: bool
§stencil_clear_value: i32
§depth_write_mask: bool
§depth_test_enabled: bool
§depth_clear_value: f64
§drawing_to_default_framebuffer: bool
§default_vao: GLuint
Implementations§
source§impl GLState
impl GLState
fn fake_no_alpha(&self) -> bool
fn fake_no_depth(&self) -> bool
fn fake_no_stencil(&self) -> bool
fn restore_invariant(&self, gl: &Gl)
fn restore_clear_color_invariant(&self, gl: &Gl)
fn restore_scissor_invariant(&self, gl: &Gl)
fn restore_alpha_invariant(&self, gl: &Gl)
fn restore_depth_invariant(&self, gl: &Gl)
fn restore_stencil_invariant(&self, gl: &Gl)
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for GLState
impl Send for GLState
impl Sync for GLState
impl Unpin for GLState
impl UnwindSafe for GLState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
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Converts
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