pub(crate) struct WinitActivationHandler<T: From<Event> + Send + 'static> {
pub(crate) window_id: WindowId,
pub(crate) proxy: EventLoopProxy<T>,
}Fields§
§window_id: WindowId§proxy: EventLoopProxy<T>Trait Implementations§
Source§impl<T: From<Event> + Send + 'static> ActivationHandler for WinitActivationHandler<T>
impl<T: From<Event> + Send + 'static> ActivationHandler for WinitActivationHandler<T>
Source§fn request_initial_tree(&mut self) -> Option<TreeUpdate>
fn request_initial_tree(&mut self) -> Option<TreeUpdate>
Requests a
TreeUpdate with a full tree. If the application
can generate the tree synchronously within this method call,
it should do so and return the TreeUpdate. Otherwise,
it must send the update to the platform adapter asynchronously,
no later than the next display refresh, even if a frame would not
normally be rendered due to user input or other activity.
The application should not return or send a placeholder TreeUpdate;
the platform adapter will provide one if necessary until the real
tree is sent. Read moreAuto Trait Implementations§
impl<T> Freeze for WinitActivationHandler<T>
impl<T> RefUnwindSafe for WinitActivationHandler<T>
impl<T> Send for WinitActivationHandler<T>
impl<T> Sync for WinitActivationHandler<T>
impl<T> Unpin for WinitActivationHandler<T>
impl<T> UnwindSafe for WinitActivationHandler<T>
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