Struct winit::platform_impl::platform::wayland::seat::touch::TouchPoint
source · pub(super) struct TouchPoint {
surface: WlSurface,
position: LogicalPosition<f64>,
id: i32,
}
Expand description
Location of touch press.
Fields§
§surface: WlSurface
A surface where the touch point is located.
position: LogicalPosition<f64>
Location of the touch point.
id: i32
Id.
Implementations§
source§impl TouchPoint
impl TouchPoint
Auto Trait Implementations§
impl !RefUnwindSafe for TouchPoint
impl Send for TouchPoint
impl Sync for TouchPoint
impl Unpin for TouchPoint
impl !UnwindSafe for TouchPoint
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more