Struct winit::platform_impl::platform::wayland::seat::WinitSeatState

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pub struct WinitSeatState {
    pointer: Option<Arc<ThemedPointer<WinitPointerData>>>,
    touch: Option<WlTouch>,
    touch_map: AHashMap<i32, TouchPoint>,
    text_input: Option<Arc<ZwpTextInputV3>>,
    relative_pointer: Option<ZwpRelativePointerV1>,
    keyboard_state: Option<KeyboardState>,
    modifiers: ModifiersState,
    modifiers_pending: bool,
}

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§pointer: Option<Arc<ThemedPointer<WinitPointerData>>>

The pointer bound on the seat.

§touch: Option<WlTouch>

The touch bound on the seat.

§touch_map: AHashMap<i32, TouchPoint>

The mapping from touched points to the surfaces they’re present.

§text_input: Option<Arc<ZwpTextInputV3>>

The text input bound on the seat.

§relative_pointer: Option<ZwpRelativePointerV1>

The relative pointer bound on the seat.

§keyboard_state: Option<KeyboardState>

The keyboard bound on the seat.

§modifiers: ModifiersState

The current modifiers state on the seat.

§modifiers_pending: bool

Wether we have pending modifiers.

Implementations§

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impl WinitSeatState

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pub fn new() -> Self

Trait Implementations§

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impl Debug for WinitSeatState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WinitSeatState

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fn default() -> WinitSeatState

Returns the “default value” for a type. Read more

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