struct SeatInfo {
    seat: WlSeat,
    keyboard: Option<Keyboard>,
    pointer: Option<Pointers>,
    touch: Option<Touch>,
    text_input: Option<TextInput>,
    modifiers_state: Rc<RefCell<ModifiersState>>,
}
Expand description

Resources associtated with a given seat.

Fields§

§seat: WlSeat

Seat to which this SeatInfo belongs.

§keyboard: Option<Keyboard>

A keyboard handle with its repeat rate handling.

§pointer: Option<Pointers>

All pointers we’re using on a seat.

§touch: Option<Touch>

Touch handling.

§text_input: Option<TextInput>

Text input handling aka IME.

§modifiers_state: Rc<RefCell<ModifiersState>>

The current state of modifiers observed in keyboard handler.

We keep modifiers state on a seat, since it’s being used by pointer events as well.

Implementations§

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impl SeatInfo

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pub fn new(seat: WlSeat) -> Self

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