pub struct KeyboardState {
pub keyboard: WlKeyboard,
pub loop_handle: LoopHandle<'static, WinitState>,
pub xkb_context: Context,
pub repeat_info: RepeatInfo,
pub repeat_token: Option<RegistrationToken>,
pub current_repeat: Option<u32>,
}Expand description
The state of the keyboard on the current seat.
Fields§
§keyboard: WlKeyboardThe underlying WlKeyboard.
loop_handle: LoopHandle<'static, WinitState>Loop handle to handle key repeat.
xkb_context: ContextThe state of the keyboard.
repeat_info: RepeatInfoThe information about the repeat rate obtained from the compositor.
repeat_token: Option<RegistrationToken>The token of the current handle inside the calloop’s event loop.
current_repeat: Option<u32>The current repeat raw key.
Implementations§
Source§impl KeyboardState
impl KeyboardState
pub fn new( keyboard: WlKeyboard, loop_handle: LoopHandle<'static, WinitState>, ) -> Self
Trait Implementations§
Source§impl Debug for KeyboardState
impl Debug for KeyboardState
Auto Trait Implementations§
impl Freeze for KeyboardState
impl !RefUnwindSafe for KeyboardState
impl !Send for KeyboardState
impl !Sync for KeyboardState
impl Unpin for KeyboardState
impl !UnwindSafe for KeyboardState
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