pub struct ActiveEventLoop {
pub event_loop_awakener: Ping,
pub queue_handle: QueueHandle<WinitState>,
pub(crate) control_flow: Cell<ControlFlow>,
pub(crate) exit: Cell<Option<i32>>,
pub state: RefCell<WinitState>,
pub wayland_dispatcher: Dispatcher<'static, WaylandSource<WinitState>, WinitState>,
pub connection: Connection,
}Fields§
§event_loop_awakener: PingThe event loop wakeup source.
queue_handle: QueueHandle<WinitState>The main queue used by the event loop.
control_flow: Cell<ControlFlow>The application’s latest control_flow state
exit: Cell<Option<i32>>The application’s exit state.
state: RefCell<WinitState>Winit state.
wayland_dispatcher: Dispatcher<'static, WaylandSource<WinitState>, WinitState>Dispatcher of Wayland events.
connection: ConnectionConnection to the wayland server.
Implementations§
Source§impl ActiveEventLoop
impl ActiveEventLoop
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow)
pub(crate) fn control_flow(&self) -> ControlFlow
pub(crate) fn exit(&self)
pub(crate) fn clear_exit(&self)
pub(crate) fn exiting(&self) -> bool
pub(crate) fn set_exit_code(&self, code: i32)
pub(crate) fn exit_code(&self) -> Option<i32>
pub fn listen_device_events(&self, _allowed: DeviceEvents)
pub(crate) fn create_custom_cursor( &self, cursor: CustomCursorSource, ) -> RootCustomCursor
pub fn raw_display_handle_rwh_06(&self) -> Result<RawDisplayHandle, HandleError>
Source§impl ActiveEventLoop
impl ActiveEventLoop
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
pub fn primary_monitor(&self) -> Option<MonitorHandle>
Auto Trait Implementations§
impl !Freeze for ActiveEventLoop
impl !RefUnwindSafe for ActiveEventLoop
impl !Send for ActiveEventLoop
impl !Sync for ActiveEventLoop
impl Unpin for ActiveEventLoop
impl UnsafeUnpin for ActiveEventLoop
impl !UnwindSafe for ActiveEventLoop
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