pub struct ActiveEventLoop {
    pub event_loop_awakener: Ping,
    pub queue_handle: QueueHandle<WinitState>,
    pub(crate) control_flow: Cell<ControlFlow>,
    pub(crate) exit: Cell<Option<i32>>,
    pub state: RefCell<WinitState>,
    pub wayland_dispatcher: Dispatcher<'static, WaylandSource<WinitState>, WinitState>,
    pub connection: Connection,
}

Fields§

§event_loop_awakener: Ping

The event loop wakeup source.

§queue_handle: QueueHandle<WinitState>

The main queue used by the event loop.

§control_flow: Cell<ControlFlow>

The application’s latest control_flow state

§exit: Cell<Option<i32>>

The application’s exit state.

§state: RefCell<WinitState>

Winit state.

§wayland_dispatcher: Dispatcher<'static, WaylandSource<WinitState>, WinitState>

Dispatcher of Wayland events.

§connection: Connection

Connection to the wayland server.

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impl ActiveEventLoop

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pub(crate) fn set_control_flow(&self, control_flow: ControlFlow)

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pub(crate) fn control_flow(&self) -> ControlFlow

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pub(crate) fn exit(&self)

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pub(crate) fn clear_exit(&self)

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pub(crate) fn exiting(&self) -> bool

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pub(crate) fn set_exit_code(&self, code: i32)

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pub(crate) fn exit_code(&self) -> Option<i32>

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pub fn listen_device_events(&self, _allowed: DeviceEvents)

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pub(crate) fn create_custom_cursor( &self, cursor: CustomCursorSource, ) -> RootCustomCursor

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pub fn raw_display_handle_rwh_06(&self) -> Result<RawDisplayHandle, HandleError>

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impl ActiveEventLoop

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