pub enum Position {
Physical(PhysicalPosition<i32>),
Logical(LogicalPosition<f64>),
}
Expand description
A position that’s either physical or logical.
Variants§
Physical(PhysicalPosition<i32>)
Logical(LogicalPosition<f64>)
Implementations§
source§impl Position
impl Position
pub fn new<S: Into<Position>>(position: S) -> Position
pub fn to_logical<P: Pixel>(&self, scale_factor: f64) -> LogicalPosition<P>
pub fn to_physical<P: Pixel>(&self, scale_factor: f64) -> PhysicalPosition<P>
Trait Implementations§
source§impl<P: Pixel> From<LogicalPosition<P>> for Position
impl<P: Pixel> From<LogicalPosition<P>> for Position
source§fn from(position: LogicalPosition<P>) -> Position
fn from(position: LogicalPosition<P>) -> Position
Converts to this type from the input type.
source§impl<P: Pixel> From<PhysicalPosition<P>> for Position
impl<P: Pixel> From<PhysicalPosition<P>> for Position
source§fn from(position: PhysicalPosition<P>) -> Position
fn from(position: PhysicalPosition<P>) -> Position
Converts to this type from the input type.