struct BufferMapState {
mapped: bool,
data: Option<Vec<u8>>,
offset_of_current_mapping: BufferAddress,
}Fields§
§mapped: boolTrue if the GL buffer is actually mapped, i.e. not “fake-mapped” with an empty slice
data: Option<Vec<u8>>§offset_of_current_mapping: BufferAddressTrait Implementations§
Source§impl Clone for BufferMapState
impl Clone for BufferMapState
Source§fn clone(&self) -> BufferMapState
fn clone(&self) -> BufferMapState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for BufferMapState
impl RefUnwindSafe for BufferMapState
impl Send for BufferMapState
impl Sync for BufferMapState
impl Unpin for BufferMapState
impl UnsafeUnpin for BufferMapState
impl UnwindSafe for BufferMapState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more