pub type ResolvedRenderPipelineDescriptor<'a> = RenderPipelineDescriptor<'a, Arc<PipelineLayout>, Arc<ShaderModule>, Arc<PipelineCache>>;
Expand description
cbindgen:ignore
Aliased Type§
pub struct ResolvedRenderPipelineDescriptor<'a> {
pub label: Option<Cow<'a, str>>,
pub layout: Option<Arc<PipelineLayout>>,
pub vertex: VertexState<'a, Arc<ShaderModule>>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState<'a, Arc<ShaderModule>>>,
pub multiview: Option<NonZero<u32>>,
pub cache: Option<Arc<PipelineCache>>,
}
Fields§
§label: Option<Cow<'a, str>>
§layout: Option<Arc<PipelineLayout>>
The layout of bind groups for this pipeline.
vertex: VertexState<'a, Arc<ShaderModule>>
The vertex processing state for this pipeline.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState<'a, Arc<ShaderModule>>>
The fragment processing state for this pipeline.
multiview: Option<NonZero<u32>>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
cache: Option<Arc<PipelineCache>>
The pipeline cache to use when creating this pipeline.