Struct wgpu_core::command::render::VertexBufferState
source · struct VertexBufferState {
total_size: BufferAddress,
step: VertexStep,
bound: bool,
}
Fields§
§total_size: BufferAddress
§step: VertexStep
§bound: bool
Implementations§
Trait Implementations§
source§impl Clone for VertexBufferState
impl Clone for VertexBufferState
source§fn clone(&self) -> VertexBufferState
fn clone(&self) -> VertexBufferState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VertexBufferState
impl Debug for VertexBufferState
impl Copy for VertexBufferState
Auto Trait Implementations§
impl Freeze for VertexBufferState
impl RefUnwindSafe for VertexBufferState
impl Send for VertexBufferState
impl Sync for VertexBufferState
impl Unpin for VertexBufferState
impl UnwindSafe for VertexBufferState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)