struct HeadlessDeviceData {
    floor_transform: Option<RigidTransform3D<f32, Native, Floor>>,
    viewer_origin: Option<RigidTransform3D<f32, Viewer, Native>>,
    supported_features: Vec<String>,
    views: MockViewsInit,
    needs_floor_update: bool,
    inputs: Vec<InputInfo>,
    sessions: Vec<PerSessionData>,
    disconnected: bool,
    world: Option<MockWorld>,
    next_id: u32,
}

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§floor_transform: Option<RigidTransform3D<f32, Native, Floor>>§viewer_origin: Option<RigidTransform3D<f32, Viewer, Native>>§supported_features: Vec<String>§views: MockViewsInit§needs_floor_update: bool§inputs: Vec<InputInfo>§sessions: Vec<PerSessionData>§disconnected: bool§world: Option<MockWorld>§next_id: u32

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impl HeadlessDeviceData

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fn get_frame(&self, s: &PerSessionData, sub_images: Vec<SubImages>) -> Frame

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fn viewports(&self, mode: SessionMode) -> Viewports

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fn trigger_select(&mut self, id: InputId, kind: SelectKind, event: SelectEvent)

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fn handle_msg(&mut self, msg: MockDeviceMsg) -> bool

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fn native_ray(&self, ray: Ray<ApiSpace>, space: Space) -> Option<Ray<Native>>

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