struct HeadlessDeviceData {
floor_transform: Option<RigidTransform3D<f32, Native, Floor>>,
viewer_origin: Option<RigidTransform3D<f32, Viewer, Native>>,
supported_features: Vec<String>,
views: MockViewsInit,
needs_floor_update: bool,
inputs: Vec<InputInfo>,
sessions: Vec<PerSessionData>,
disconnected: bool,
world: Option<MockWorld>,
next_id: u32,
bounds_geometry: Vec<Point2D<f32, Floor>>,
}Fields§
§floor_transform: Option<RigidTransform3D<f32, Native, Floor>>§viewer_origin: Option<RigidTransform3D<f32, Viewer, Native>>§supported_features: Vec<String>§views: MockViewsInit§needs_floor_update: bool§inputs: Vec<InputInfo>§sessions: Vec<PerSessionData>§disconnected: bool§world: Option<MockWorld>§next_id: u32§bounds_geometry: Vec<Point2D<f32, Floor>>Implementations§
Source§impl HeadlessDeviceData
impl HeadlessDeviceData
fn get_frame(&self, s: &PerSessionData, sub_images: Vec<SubImages>) -> Frame
fn viewports(&self, mode: SessionMode) -> Viewports
fn trigger_select(&mut self, id: InputId, kind: SelectKind, event: SelectEvent)
fn handle_msg(&mut self, msg: MockDeviceMsg) -> bool
fn native_ray(&self, ray: Ray<ApiSpace>, space: Space) -> Option<Ray<Native>>
Auto Trait Implementations§
impl Freeze for HeadlessDeviceData
impl RefUnwindSafe for HeadlessDeviceData
impl Send for HeadlessDeviceData
impl Sync for HeadlessDeviceData
impl Unpin for HeadlessDeviceData
impl UnwindSafe for HeadlessDeviceData
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