struct InputInfo {
source: InputSource,
active: bool,
pointer: Option<RigidTransform3D<f32, Input, Native>>,
grip: Option<RigidTransform3D<f32, Input, Native>>,
clicking: bool,
}
Fields§
§source: InputSource
§active: bool
§pointer: Option<RigidTransform3D<f32, Input, Native>>
§grip: Option<RigidTransform3D<f32, Input, Native>>
§clicking: bool
Auto Trait Implementations§
impl RefUnwindSafe for InputInfo
impl Send for InputInfo
impl Sync for InputInfo
impl Unpin for InputInfo
impl UnwindSafe for InputInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more