struct InputInfo {
source: InputSource,
active: bool,
pointer: Option<RigidTransform3D<f32, Input, Native>>,
grip: Option<RigidTransform3D<f32, Input, Native>>,
clicking: bool,
buttons: Vec<MockButton>,
}
Fields§
§source: InputSource
§active: bool
§pointer: Option<RigidTransform3D<f32, Input, Native>>
§grip: Option<RigidTransform3D<f32, Input, Native>>
§clicking: bool
Auto Trait Implementations§
impl Freeze for InputInfo
impl RefUnwindSafe for InputInfo
impl Send for InputInfo
impl Sync for InputInfo
impl Unpin for InputInfo
impl UnwindSafe for InputInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more