struct InputInfo {
source: InputSource,
active: bool,
pointer: Option<RigidTransform3D<f32, Input, Native>>,
grip: Option<RigidTransform3D<f32, Input, Native>>,
clicking: bool,
buttons: Vec<MockButton>,
}Fields§
§source: InputSource§active: bool§pointer: Option<RigidTransform3D<f32, Input, Native>>§grip: Option<RigidTransform3D<f32, Input, Native>>§clicking: boolAuto Trait Implementations§
impl Freeze for InputInfo
impl RefUnwindSafe for InputInfo
impl Send for InputInfo
impl Sync for InputInfo
impl Unpin for InputInfo
impl UnwindSafe for InputInfo
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