fn view<Eye>(
init: MockViewInit<Eye>,
viewer: RigidTransform3D<f32, Viewer, Native>,
clip_planes: ClipPlanes,
) -> View<Eye>
fn view<Eye>(
init: MockViewInit<Eye>,
viewer: RigidTransform3D<f32, Viewer, Native>,
clip_planes: ClipPlanes,
) -> View<Eye>