pub struct StickyFrameDescriptor {
    pub id: SpatialId,
    pub parent_spatial_id: SpatialId,
    pub bounds: LayoutRect,
    pub margins: SideOffsets2D<Option<f32>, LayoutPixel>,
    pub vertical_offset_bounds: StickyOffsetBounds,
    pub horizontal_offset_bounds: StickyOffsetBounds,
    pub previously_applied_offset: LayoutVector2D,
    pub key: SpatialTreeItemKey,
    pub transform: Option<PropertyBinding<LayoutTransform>>,
}

Fields§

§id: SpatialId§parent_spatial_id: SpatialId§bounds: LayoutRect§margins: SideOffsets2D<Option<f32>, LayoutPixel>

The margins that should be maintained between the edge of the parent viewport and this sticky frame. A margin of None indicates that the sticky frame should not stick at all to that particular edge of the viewport.

§vertical_offset_bounds: StickyOffsetBounds

The minimum and maximum vertical offsets for this sticky frame. Ignoring these constraints, the sticky frame will continue to stick to the edge of the viewport as its original position is scrolled out of view. Constraints specify a maximum and minimum offset from the original position relative to non-sticky content within the same scrolling frame.

§horizontal_offset_bounds: StickyOffsetBounds

The minimum and maximum horizontal offsets for this sticky frame. Ignoring these constraints, the sticky frame will continue to stick to the edge of the viewport as its original position is scrolled out of view. Constraints specify a maximum and minimum offset from the original position relative to non-sticky content within the same scrolling frame.

§previously_applied_offset: LayoutVector2D

The amount of offset that has already been applied to the sticky frame. A positive y component this field means that a top-sticky item was in a scrollframe that has been scrolled down, such that the sticky item’s position needed to be offset downwards by previously_applied_offset.y. A negative y component corresponds to the upward offset applied due to bottom-stickiness. The x-axis works analogously.

§key: SpatialTreeItemKey

A unique (per-pipeline) key for this spatial that is stable across display lists.

§transform: Option<PropertyBinding<LayoutTransform>>

A property binding that we use to store an animation ID for APZ

Trait Implementations§

source§

impl Clone for StickyFrameDescriptor

source§

fn clone(&self) -> StickyFrameDescriptor

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for StickyFrameDescriptor

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for StickyFrameDescriptor

source§

fn default() -> StickyFrameDescriptor

Returns the “default value” for a type. Read more
source§

impl<'de> Deserialize<'de> for StickyFrameDescriptor

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl PartialEq for StickyFrameDescriptor

source§

fn eq(&self, other: &StickyFrameDescriptor) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Peek for StickyFrameDescriptor

source§

unsafe fn peek_from(bytes: *const u8, output: *mut Self) -> *const u8

Deserialize from the buffer pointed to by bytes. Read more
source§

impl Poke for StickyFrameDescriptor

source§

fn max_size() -> usize

Return the maximum number of bytes that the serialized version of Self will occupy. Read more
source§

unsafe fn poke_into(&self, bytes: *mut u8) -> *mut u8

Serialize into the buffer pointed to by bytes. Read more
source§

impl Serialize for StickyFrameDescriptor

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Copy for StickyFrameDescriptor

source§

impl StructuralPartialEq for StickyFrameDescriptor

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,