Struct webrender::spatial_node::SpatialNode
source · pub struct SpatialNode {
pub viewport_transform: ScaleOffset,
pub content_transform: ScaleOffset,
pub snapping_transform: Option<ScaleOffset>,
pub coordinate_system_id: CoordinateSystemId,
pub transform_kind: TransformedRectKind,
pub pipeline_id: PipelineId,
pub parent: Option<SpatialNodeIndex>,
pub children: Vec<SpatialNodeIndex>,
pub node_type: SpatialNodeType,
pub invertible: bool,
pub is_async_zooming: bool,
pub is_ancestor_or_self_zooming: bool,
}
Expand description
Contains information common among all types of SpatialTree nodes.
Fields§
§viewport_transform: ScaleOffset
The scale/offset of the viewport for this spatial node, relative to the coordinate system. Includes any accumulated scrolling offsets from nodes between our reference frame and this node.
content_transform: ScaleOffset
Content scale/offset relative to the coordinate system.
snapping_transform: Option<ScaleOffset>
Snapping scale/offset relative to the coordinate system. If None, then we should not snap entities bound to this spatial node.
coordinate_system_id: CoordinateSystemId
The axis-aligned coordinate system id of this node.
transform_kind: TransformedRectKind
The current transform kind of this node.
pipeline_id: PipelineId
Pipeline that this layer belongs to
parent: Option<SpatialNodeIndex>
Parent layer. If this is None, we are the root node.
children: Vec<SpatialNodeIndex>
Child layers
node_type: SpatialNodeType
The type of this node and any data associated with that node type.
invertible: bool
True if this node is transformed by an invertible transform. If not, display items transformed by this node will not be displayed and display items not transformed by this node will not be clipped by clips that are transformed by this node.
is_async_zooming: bool
Whether this specific node is currently being async zoomed. Should be set when a SetIsTransformAsyncZooming FrameMsg is received.
is_ancestor_or_self_zooming: bool
Whether this node or any of its ancestors is being pinch zoomed. This is calculated in update(). This will be used to decide whether to override corresponding picture’s raster space as an optimisation.
Implementations§
source§impl SpatialNode
impl SpatialNode
pub fn add_child(&mut self, child: SpatialNodeIndex)
pub fn set_scroll_offsets(&mut self, offsets: Vec<SampledScrollOffset>) -> bool
pub fn mark_uninvertible(&mut self, state: &TransformUpdateState)
pub fn update( &mut self, state_stack: &[TransformUpdateState], coord_systems: &mut Vec<CoordinateSystem>, scene_properties: &SceneProperties, )
pub fn update_transform( &mut self, state_stack: &[TransformUpdateState], coord_systems: &mut Vec<CoordinateSystem>, scene_properties: &SceneProperties, )
fn calculate_sticky_offset( viewport_scroll_offset: &LayoutVector2D, viewport_rect: &LayoutRect, info: &StickyFrameInfo, ) -> LayoutVector2D
pub fn prepare_state_for_children(&self, state: &mut TransformUpdateState)
pub fn scroll_offset(&self) -> LayoutVector2D
pub fn matches_external_id(&self, external_id: ExternalScrollId) -> bool
sourcepub fn is_transform_bound_to_property(&self, id: PropertyBindingId) -> bool
pub fn is_transform_bound_to_property(&self, id: PropertyBindingId) -> bool
Returns true for ReferenceFrames whose source_transform is bound to the property binding id.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SpatialNode
impl RefUnwindSafe for SpatialNode
impl Send for SpatialNode
impl Sync for SpatialNode
impl Unpin for SpatialNode
impl UnwindSafe for SpatialNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more