pub struct OffscreenBuiltScene {
pub scene: BuiltScene,
pub interner_updates: InternerUpdates,
pub spatial_tree_updates: SpatialTreeUpdates,
}Fields§
§scene: BuiltScene§interner_updates: InternerUpdates§spatial_tree_updates: SpatialTreeUpdatesAuto Trait Implementations§
impl Freeze for OffscreenBuiltScene
impl RefUnwindSafe for OffscreenBuiltScene
impl Send for OffscreenBuiltScene
impl Sync for OffscreenBuiltScene
impl Unpin for OffscreenBuiltScene
impl UnsafeUnpin for OffscreenBuiltScene
impl UnwindSafe for OffscreenBuiltScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more