pub struct OffscreenBuiltScene {
    pub scene: BuiltScene,
    pub interner_updates: InternerUpdates,
    pub spatial_tree_updates: SpatialTreeUpdates,
}Fields§
§scene: BuiltScene§interner_updates: InternerUpdates§spatial_tree_updates: SpatialTreeUpdatesAuto Trait Implementations§
impl Freeze for OffscreenBuiltScene
impl RefUnwindSafe for OffscreenBuiltScene
impl Send for OffscreenBuiltScene
impl Sync for OffscreenBuiltScene
impl Unpin for OffscreenBuiltScene
impl UnwindSafe for OffscreenBuiltScene
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Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more