pub(crate) enum ShaderKind {
    Primitive,
    Cache(VertexArrayKind),
    ClipCache(VertexArrayKind),
    Brush,
    Text,
    VectorStencil,
    VectorCover,
    Resolve,
    Composite,
    Clear,
    Copy,
}Variants§
Primitive
Cache(VertexArrayKind)
ClipCache(VertexArrayKind)
Brush
Text
VectorStencil
VectorCover
Resolve
Composite
Clear
Copy
Auto Trait Implementations§
impl Freeze for ShaderKind
impl RefUnwindSafe for ShaderKind
impl Send for ShaderKind
impl Sync for ShaderKind
impl Unpin for ShaderKind
impl UnwindSafe for ShaderKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more