pub struct TextureCacheRenderTarget {
    pub target_kind: RenderTargetKind,
    pub horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>,
    pub blits: Vec<BlitJob>,
    pub border_segments_complex: Vec<BorderInstance>,
    pub border_segments_solid: Vec<BorderInstance>,
    pub clears: Vec<DeviceIntRect>,
    pub line_decorations: Vec<LineDecorationJob>,
    pub fast_linear_gradients: Vec<FastLinearGradientInstance>,
    pub linear_gradients: Vec<LinearGradientInstance>,
    pub radial_gradients: Vec<RadialGradientInstance>,
    pub conic_gradients: Vec<ConicGradientInstance>,
}

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§target_kind: RenderTargetKind§horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>§blits: Vec<BlitJob>§border_segments_complex: Vec<BorderInstance>§border_segments_solid: Vec<BorderInstance>§clears: Vec<DeviceIntRect>§line_decorations: Vec<LineDecorationJob>§fast_linear_gradients: Vec<FastLinearGradientInstance>§linear_gradients: Vec<LinearGradientInstance>§radial_gradients: Vec<RadialGradientInstance>§conic_gradients: Vec<ConicGradientInstance>

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impl TextureCacheRenderTarget

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pub fn new(target_kind: RenderTargetKind) -> Self

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pub fn add_task( &mut self, task_id: RenderTaskId, render_tasks: &RenderTaskGraph, )

Trait Implementations§

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impl Serialize for TextureCacheRenderTarget

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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