Struct webrender::profiler::Profiler

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pub struct Profiler {
Show 19 fields counters: Vec<Counter>, gpu_frames: ProfilerFrameCollection, frame_stats: ProfilerFrameCollection, slow_scroll_frames: ProfilerFrameCollection, start: u64, avg_over_period: u64, num_graph_samples: usize, slow_cpu_frame_threshold: f32, frame_timestamps_within_last_second: Vec<u64>, slow_frame_cpu_count: u64, slow_frame_gpu_count: u64, slow_frame_build_count: u64, slow_render_count: u64, slow_upload_count: u64, slow_draw_calls_count: u64, slow_targets_count: u64, slow_blob_count: u64, slow_scroll_after_scene_count: u64, ui: Vec<Item>,
}

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§counters: Vec<Counter>§gpu_frames: ProfilerFrameCollection§frame_stats: ProfilerFrameCollection§slow_scroll_frames: ProfilerFrameCollection§start: u64§avg_over_period: u64§num_graph_samples: usize§slow_cpu_frame_threshold: f32§frame_timestamps_within_last_second: Vec<u64>§slow_frame_cpu_count: u64

Total number of slow frames on the CPU.

§slow_frame_gpu_count: u64

Total number of slow frames on the GPU.

§slow_frame_build_count: u64

Slow frames dominated by frame building.

§slow_render_count: u64

Slow frames dominated by draw call submission.

§slow_upload_count: u64

Slow frames dominated by texture uploads.

§slow_draw_calls_count: u64

Slow renders with a high number of draw calls.

§slow_targets_count: u64

Slow renders with a high number of render targets.

§slow_blob_count: u64

Slow uploads with a high number of blob tiles.

§slow_scroll_after_scene_count: u64

Slow scrolling or animation frame after a scene build.

§ui: Vec<Item>

Implementations§

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impl Profiler

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pub fn new() -> Self

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pub fn set_parameter(&mut self, param: &Parameter)

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fn update_slow_event( &mut self, dst_counter: usize, counters: &[usize], threshold: f64, ) -> bool

Sum a few counters and if the total amount is larger than a threshold, update a specific counter.

This is useful to monitor slow frame and slow transactions.

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fn classify_slow_cpu_frame(&mut self)

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pub fn update(&mut self)

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pub fn update_frame_stats(&mut self, stats: FullFrameStats)

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pub fn update_total_gpu_mem(&mut self)

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pub fn set_gpu_time_queries(&mut self, gpu_queries: Vec<GpuTimer>)

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pub fn index_of(&self, name: &str) -> Option<usize>

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pub fn set_ui(&mut self, names: &str)

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fn append_to_ui(&mut self, selection: &mut Vec<Item>, names: &str)

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pub fn set_counters(&mut self, counters: &mut TransactionProfile)

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pub fn get(&self, id: usize) -> Option<f64>

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fn draw_counters( counters: &[Counter], selected: &[usize], x: f32, y: f32, text_buffer: &mut String, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>

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fn draw_graph( counter: &Counter, x: f32, y: f32, text_buffer: &mut String, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>

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fn draw_change_indicator( counter: &Counter, x: f32, y: f32, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>

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fn draw_bar( label: &str, label_color: ColorU, counters: &[(ColorU, usize)], x: f32, y: f32, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>

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fn draw_gpu_cache_bars( &self, x: f32, y: f32, text_buffer: &mut String, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>

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fn draw_frame_graph( frame_collection: &ProfilerFrameCollection, x: f32, y: f32, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>

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pub fn draw_profile( &mut self, _frame_index: u64, debug_renderer: &mut DebugRenderer, device_size: DeviceIntSize, )

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pub fn dump_stats(&self, sink: &mut dyn Write) -> Result<()>

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