pub struct Profiler {Show 19 fields
counters: Vec<Counter>,
gpu_frames: ProfilerFrameCollection,
frame_stats: ProfilerFrameCollection,
slow_scroll_frames: ProfilerFrameCollection,
start: u64,
avg_over_period: u64,
num_graph_samples: usize,
slow_cpu_frame_threshold: f32,
frame_timestamps_within_last_second: Vec<u64>,
slow_frame_cpu_count: u64,
slow_frame_gpu_count: u64,
slow_frame_build_count: u64,
slow_render_count: u64,
slow_upload_count: u64,
slow_draw_calls_count: u64,
slow_targets_count: u64,
slow_blob_count: u64,
slow_scroll_after_scene_count: u64,
ui: Vec<Item>,
}
Fields§
§counters: Vec<Counter>
§gpu_frames: ProfilerFrameCollection
§frame_stats: ProfilerFrameCollection
§slow_scroll_frames: ProfilerFrameCollection
§start: u64
§avg_over_period: u64
§num_graph_samples: usize
§slow_cpu_frame_threshold: f32
§frame_timestamps_within_last_second: Vec<u64>
§slow_frame_cpu_count: u64
Total number of slow frames on the CPU.
slow_frame_gpu_count: u64
Total number of slow frames on the GPU.
slow_frame_build_count: u64
Slow frames dominated by frame building.
slow_render_count: u64
Slow frames dominated by draw call submission.
slow_upload_count: u64
Slow frames dominated by texture uploads.
slow_draw_calls_count: u64
Slow renders with a high number of draw calls.
slow_targets_count: u64
Slow renders with a high number of render targets.
slow_blob_count: u64
Slow uploads with a high number of blob tiles.
slow_scroll_after_scene_count: u64
Slow scrolling or animation frame after a scene build.
ui: Vec<Item>
Implementations§
source§impl Profiler
impl Profiler
pub fn new() -> Self
pub fn set_parameter(&mut self, param: &Parameter)
sourcefn update_slow_event(
&mut self,
dst_counter: usize,
counters: &[usize],
threshold: f64,
) -> bool
fn update_slow_event( &mut self, dst_counter: usize, counters: &[usize], threshold: f64, ) -> bool
Sum a few counters and if the total amount is larger than a threshold, update a specific counter.
This is useful to monitor slow frame and slow transactions.
fn classify_slow_cpu_frame(&mut self)
pub fn update(&mut self)
pub fn update_frame_stats(&mut self, stats: FullFrameStats)
pub fn update_total_gpu_mem(&mut self)
pub fn set_gpu_time_queries(&mut self, gpu_queries: Vec<GpuTimer>)
pub fn index_of(&self, name: &str) -> Option<usize>
pub fn set_ui(&mut self, names: &str)
fn append_to_ui(&mut self, selection: &mut Vec<Item>, names: &str)
pub fn set_counters(&mut self, counters: &mut TransactionProfile)
pub fn get(&self, id: usize) -> Option<f64>
fn draw_counters( counters: &[Counter], selected: &[usize], x: f32, y: f32, text_buffer: &mut String, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>
fn draw_graph( counter: &Counter, x: f32, y: f32, text_buffer: &mut String, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>
fn draw_change_indicator( counter: &Counter, x: f32, y: f32, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>
fn draw_bar( label: &str, label_color: ColorU, counters: &[(ColorU, usize)], x: f32, y: f32, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>
fn draw_gpu_cache_bars( &self, x: f32, y: f32, text_buffer: &mut String, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>
fn draw_frame_graph( frame_collection: &ProfilerFrameCollection, x: f32, y: f32, debug_renderer: &mut DebugRenderer, ) -> Rect<f32>
pub fn draw_profile( &mut self, _frame_index: u64, debug_renderer: &mut DebugRenderer, device_size: DeviceIntSize, )
pub fn dump_stats(&self, sink: &mut dyn Write) -> Result<()>
Auto Trait Implementations§
impl Freeze for Profiler
impl RefUnwindSafe for Profiler
impl Send for Profiler
impl Sync for Profiler
impl Unpin for Profiler
impl UnwindSafe for Profiler
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more