pub fn prepare_picture(
pic_index: PictureIndex,
store: &mut PrimitiveStore,
surface_index: Option<SurfaceIndex>,
subpixel_mode: SubpixelMode,
frame_context: &FrameBuildingContext<'_>,
frame_state: &mut FrameBuildingState<'_>,
data_stores: &mut DataStores,
scratch: &mut PrimitiveScratchBuffer,
tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>,
prim_instances: &mut Vec<PrimitiveInstance>,
) -> bool
Expand description
The entry point of the preapre pass.