fn prepare_interned_prim_for_render(
    store: &mut PrimitiveStore,
    prim_instance_index: PrimitiveInstanceIndex,
    prim_instance: &mut PrimitiveInstance,
    cluster: &mut PrimitiveCluster,
    plane_split_anchor: PlaneSplitAnchor,
    pic_context: &PictureContext,
    pic_state: &mut PictureState,
    frame_context: &FrameBuildingContext<'_>,
    frame_state: &mut FrameBuildingState<'_>,
    data_stores: &mut DataStores,
    scratch: &mut PrimitiveScratchBuffer,
    targets: &[CommandBufferIndex]
)
Expand description

Prepare an interned primitive for rendering, by requesting resources, render tasks etc. This is equivalent to the prepare_prim_for_render_inner call for old style primitives.