pub struct PictureTextures {
    textures: Vec<PictureTexture>,
    default_tile_size: DeviceIntSize,
    allocated_texture_count: usize,
    filter: TextureFilter,
    debug_flags: DebugFlags,
    cache_entries: FreeList<PictureCacheEntry, PictureCacheEntryMarker>,
    cache_handles: Vec<FreeListHandle<PictureCacheEntryMarker>>,
    now: FrameStamp,
}
Expand description

The textures used to hold picture cache tiles.

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§textures: Vec<PictureTexture>

Current list of textures in the pool

§default_tile_size: DeviceIntSize

Default tile size for content tiles

§allocated_texture_count: usize

Number of currently allocated textures in the pool

§filter: TextureFilter

Texture filter to use for picture cache textures

§debug_flags: DebugFlags§cache_entries: FreeList<PictureCacheEntry, PictureCacheEntryMarker>

Cache of picture cache entries.

§cache_handles: Vec<FreeListHandle<PictureCacheEntryMarker>>

Strong handles for the picture_cache_entries FreeList.

§now: FrameStamp

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impl PictureTextures

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pub fn new(default_tile_size: DeviceIntSize, filter: TextureFilter) -> Self

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pub fn begin_frame( &mut self, stamp: FrameStamp, pending_updates: &mut TextureUpdateList )

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pub fn default_tile_size(&self) -> DeviceIntSize

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pub fn update( &mut self, tile_size: DeviceIntSize, handle: &mut Option<WeakFreeListHandle<PictureCacheEntryMarker>>, gpu_cache: &mut GpuCache, next_texture_id: &mut CacheTextureId, pending_updates: &mut TextureUpdateList )

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pub fn get_or_allocate_tile( &mut self, tile_size: DeviceIntSize, next_texture_id: &mut CacheTextureId, pending_updates: &mut TextureUpdateList ) -> WeakFreeListHandle<PictureCacheEntryMarker>

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pub fn free_tile( &mut self, id: CacheTextureId, current_frame_id: FrameId, pending_updates: &mut TextureUpdateList )

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pub fn request( &mut self, handle: &WeakFreeListHandle<PictureCacheEntryMarker>, gpu_cache: &mut GpuCache ) -> bool

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pub fn get_texture_source( &self, handle: &WeakFreeListHandle<PictureCacheEntryMarker> ) -> TextureSource

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pub fn expire_old_tiles(&mut self, pending_updates: &mut TextureUpdateList)

Expire picture cache tiles that haven’t been referenced in the last frame. The picture cache code manually keeps tiles alive by calling request on them if it wants to retain a tile that is currently not visible.

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pub fn clear(&mut self, pending_updates: &mut TextureUpdateList)

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pub fn update_profile(&self, profile: &mut TransactionProfile)

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pub fn gc(&mut self, pending_updates: &mut TextureUpdateList)

Simple garbage collect of picture cache tiles

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pub fn entry_exists( &self, handle: &WeakFreeListHandle<PictureCacheEntryMarker> ) -> bool

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pub fn set_debug_flags(&mut self, flags: DebugFlags)

Trait Implementations§

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impl Serialize for PictureTextures

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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