struct PictureTexture {
texture_id: CacheTextureId,
size: DeviceIntSize,
is_allocated: bool,
last_frame_used: FrameId,
}Expand description
The textures used to hold picture cache tiles.
Fields§
§texture_id: CacheTextureId§size: DeviceIntSize§is_allocated: bool§last_frame_used: FrameIdTrait Implementations§
Auto Trait Implementations§
impl Freeze for PictureTexture
impl RefUnwindSafe for PictureTexture
impl Send for PictureTexture
impl Sync for PictureTexture
impl Unpin for PictureTexture
impl UnwindSafe for PictureTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more