webgpu::swapchain

Struct ContextData

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pub struct ContextData {
    image_key: ImageKey,
    image_desc: WebGPUImageDescriptor,
    image_data: ImageData,
    buffer_ids: ArrayVec<(BufferId, PresentationBufferState), PRESENTATION_BUFFER_COUNT>,
    swap_chain: Option<SwapChain>,
    next_presentation_id: PresentationId,
    current_presentation_id: PresentationId,
}

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§image_key: ImageKey§image_desc: WebGPUImageDescriptor§image_data: ImageData§buffer_ids: ArrayVec<(BufferId, PresentationBufferState), PRESENTATION_BUFFER_COUNT>§swap_chain: Option<SwapChain>

If there is no associated swapchain the context is dummy (transparent black)

§next_presentation_id: PresentationId

Next presentation id to be returned

§current_presentation_id: PresentationId

Current id that is presented/configured

This value only grows

Implementations§

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impl ContextData

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fn new( context_id: WebGPUContextId, image_key: ImageKey, size: DeviceIntSize, buffer_ids: ArrayVec<BufferId, PRESENTATION_BUFFER_COUNT>, ) -> Self

Init ContextData as dummy (transparent black)

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fn dummy_data(&self) -> Vec<u8>

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fn get_available_buffer(&mut self, global: &Arc<Global>) -> Option<BufferId>

Returns id of available buffer and sets state to PresentationBufferState::Mapping

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fn get_buffer_state( &mut self, buffer_id: BufferId, ) -> &mut PresentationBufferState

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fn unmap_old_buffer(&mut self, presentation_buffer: GPUPresentationBuffer)

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fn destroy_swapchain(&mut self, global: &Arc<Global>)

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fn destroy( self, global: &Arc<Global>, script_sender: &IpcSender<WebGPUMsg>, webrender_api: &Arc<Mutex<RenderApi>>, webrender_document: DocumentId, )

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fn check_and_update_presentation_id( &mut self, presentation_id: PresentationId, ) -> bool

Returns true if presentation id was updated (was newer)

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fn next_presentation_id(&mut self) -> PresentationId

Returns new presentation id

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