Enum webgpu::RenderCommand

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pub enum RenderCommand {
Show 13 variants SetPipeline(RenderPipelineId), SetBindGroup { index: u32, bind_group_id: BindGroupId, offsets: Vec<u32>, }, SetViewport { x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32, }, SetScissorRect { x: u32, y: u32, width: u32, height: u32, }, SetBlendConstant(Color), SetStencilReference(u32), SetIndexBuffer { buffer_id: BufferId, index_format: IndexFormat, offset: u64, size: Option<BufferSize>, }, SetVertexBuffer { slot: u32, buffer_id: BufferId, offset: u64, size: Option<BufferSize>, }, Draw { vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32, }, DrawIndexed { index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, }, DrawIndirect { buffer_id: BufferId, offset: u64, }, DrawIndexedIndirect { buffer_id: BufferId, offset: u64, }, ExecuteBundles(Vec<RenderBundleId>),
}
Expand description

Variants§

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SetPipeline(RenderPipelineId)

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SetBindGroup

Fields

§index: u32
§bind_group_id: BindGroupId
§offsets: Vec<u32>
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SetViewport

Fields

§width: f32
§height: f32
§min_depth: f32
§max_depth: f32
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SetScissorRect

Fields

§width: u32
§height: u32
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SetBlendConstant(Color)

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SetStencilReference(u32)

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SetIndexBuffer

Fields

§buffer_id: BufferId
§index_format: IndexFormat
§offset: u64
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SetVertexBuffer

Fields

§slot: u32
§buffer_id: BufferId
§offset: u64
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Draw

Fields

§vertex_count: u32
§instance_count: u32
§first_vertex: u32
§first_instance: u32
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DrawIndexed

Fields

§index_count: u32
§instance_count: u32
§first_index: u32
§base_vertex: i32
§first_instance: u32
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DrawIndirect

Fields

§buffer_id: BufferId
§offset: u64
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DrawIndexedIndirect

Fields

§buffer_id: BufferId
§offset: u64
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ExecuteBundles(Vec<RenderBundleId>)

Trait Implementations§

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impl Debug for RenderCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RenderCommand

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RenderCommand

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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const ALIGN: usize = _

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