pub type ScrollTimelineName = AnimationName;
Expand description

A value for the scroll-timeline-name or view-timeline-name.

Aliased Type§

struct ScrollTimelineName(pub KeyframesName);

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§0: KeyframesName

Implementations§

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impl AnimationName

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pub fn as_atom(&self) -> Option<&Atom>

Get the name of the animation as an Atom.

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pub fn none() -> Self

Returns the none value.

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pub fn is_none(&self) -> bool

Returns whether this is the none value.

Trait Implementations§

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impl Clone for AnimationName

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fn clone(&self) -> AnimationName

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnimationName

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for AnimationName

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl MallocSizeOf for AnimationName

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl Parse for AnimationName

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fn parse<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't> ) -> Result<Self, ParseError<'i>>

Parse a value of this type. Read more
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impl PartialEq<AnimationName> for AnimationName

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fn eq(&self, other: &AnimationName) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SpecifiedValueInfo for AnimationName

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const SUPPORTED_TYPES: u8 = 0u8

Supported CssTypes by the given value type. Read more
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fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
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impl ToComputedValue for AnimationNamewhere KeyframesName: ToComputedValue<ComputedValue = KeyframesName>,

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type ComputedValue = AnimationName

The computed value type we’re going to be converted to.
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fn from_computed_value(from: &Self::ComputedValue) -> Self

Convert a computed value to specified value form. Read more
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fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue

Convert a specified value to a computed value, using itself and the data inside the Context.
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impl ToCss for AnimationName

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fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
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fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
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impl ToResolvedValue for AnimationNamewhere KeyframesName: ToResolvedValue<ResolvedValue = KeyframesName>,

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type ResolvedValue = AnimationName

The resolved value type we’re going to be converted to.
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fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
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fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
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impl ToShmem for AnimationName

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fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
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impl Eq for AnimationName

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impl StructuralEq for AnimationName

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impl StructuralPartialEq for AnimationName