pub enum FontStyle<Angle> {
Normal,
Italic,
Oblique(Angle),
}
Expand description
A generic value for the font-style
property.
https://drafts.csswg.org/css-fonts-4/#font-style-prop
Variants§
Implementations§
source§impl FontStyle<Angle>
impl FontStyle<Angle>
sourcepub fn compute_angle_degrees(angle: &Angle) -> f32
pub fn compute_angle_degrees(angle: &Angle) -> f32
Gets a clamped angle in degrees from a specified Angle.
sourcepub fn parse_angle<'i, 't>(
context: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
) -> Result<Angle, ParseError<'i>>
pub fn parse_angle<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Angle, ParseError<'i>>
Parse a suitable angle for font-style: oblique.
sourcepub fn default_angle() -> Angle
pub fn default_angle() -> Angle
The default angle for font-style: oblique
.
Trait Implementations§
source§impl<Angle> ComputeSquaredDistance for FontStyle<Angle>where
Angle: ComputeSquaredDistance,
impl<Angle> ComputeSquaredDistance for FontStyle<Angle>where
Angle: ComputeSquaredDistance,
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
source§impl<'de, Angle> Deserialize<'de> for FontStyle<Angle>where
Angle: Deserialize<'de>,
impl<'de, Angle> Deserialize<'de> for FontStyle<Angle>where
Angle: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<Angle> MallocSizeOf for FontStyle<Angle>where
Angle: MallocSizeOf,
impl<Angle> MallocSizeOf for FontStyle<Angle>where
Angle: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<Angle> SpecifiedValueInfo for FontStyle<Angle>where
Angle: SpecifiedValueInfo,
impl<Angle> SpecifiedValueInfo for FontStyle<Angle>where
Angle: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = 0u8
const SUPPORTED_TYPES: u8 = 0u8
Supported CssTypes by the given value type. Read more
source§impl<Angle> ToAnimatedValue for FontStyle<Angle>where
Angle: ToAnimatedValue,
impl<Angle> ToAnimatedValue for FontStyle<Angle>where
Angle: ToAnimatedValue,
source§type AnimatedValue = FontStyle<<Angle as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = FontStyle<<Angle as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
source§impl<Angle> ToAnimatedZero for FontStyle<Angle>where
Angle: ToAnimatedZero,
impl<Angle> ToAnimatedZero for FontStyle<Angle>where
Angle: ToAnimatedZero,
source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§impl<Angle> ToResolvedValue for FontStyle<Angle>where
Angle: ToResolvedValue,
impl<Angle> ToResolvedValue for FontStyle<Angle>where
Angle: ToResolvedValue,
source§type ResolvedValue = FontStyle<<Angle as ToResolvedValue>::ResolvedValue>
type ResolvedValue = FontStyle<<Angle as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
impl<Angle: Copy> Copy for FontStyle<Angle>
impl<Angle> StructuralPartialEq for FontStyle<Angle>
Auto Trait Implementations§
impl<Angle> Freeze for FontStyle<Angle>where
Angle: Freeze,
impl<Angle> RefUnwindSafe for FontStyle<Angle>where
Angle: RefUnwindSafe,
impl<Angle> Send for FontStyle<Angle>where
Angle: Send,
impl<Angle> Sync for FontStyle<Angle>where
Angle: Sync,
impl<Angle> Unpin for FontStyle<Angle>where
Angle: Unpin,
impl<Angle> UnwindSafe for FontStyle<Angle>where
Angle: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert