pub type AspectRatio = AspectRatio<NonNegativeNumber>;
Expand description
A computed value for the aspect-ratio
property.
Aliased Type§
struct AspectRatio {
pub auto: bool,
pub ratio: PreferredRatio<NonNegative<f32>>,
}
Fields§
§auto: bool
Specifiy auto or not.
ratio: PreferredRatio<NonNegative<f32>>
The preferred aspect-ratio value.
Implementations§
source§impl<N> AspectRatio<N>
impl<N> AspectRatio<N>
Trait Implementations§
source§impl<N> Animate for GenericAspectRatio<N>where
N: Animate,
PreferredRatio<N>: Animate,
impl<N> Animate for GenericAspectRatio<N>where N: Animate, PreferredRatio<N>: Animate,
source§impl<N: Clone> Clone for GenericAspectRatio<N>
impl<N: Clone> Clone for GenericAspectRatio<N>
source§fn clone(&self) -> GenericAspectRatio<N>
fn clone(&self) -> GenericAspectRatio<N>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<N> ComputeSquaredDistance for GenericAspectRatio<N>where
N: ComputeSquaredDistance,
PreferredRatio<N>: ComputeSquaredDistance,
impl<N> ComputeSquaredDistance for GenericAspectRatio<N>where N: ComputeSquaredDistance, PreferredRatio<N>: ComputeSquaredDistance,
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
source§impl<N: Debug> Debug for GenericAspectRatio<N>
impl<N: Debug> Debug for GenericAspectRatio<N>
source§impl<N> MallocSizeOf for GenericAspectRatio<N>where
N: MallocSizeOf,
impl<N> MallocSizeOf for GenericAspectRatio<N>where N: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<N: PartialEq> PartialEq<GenericAspectRatio<N>> for GenericAspectRatio<N>
impl<N: PartialEq> PartialEq<GenericAspectRatio<N>> for GenericAspectRatio<N>
source§fn eq(&self, other: &GenericAspectRatio<N>) -> bool
fn eq(&self, other: &GenericAspectRatio<N>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<N> SpecifiedValueInfo for GenericAspectRatio<N>where
N: SpecifiedValueInfo,
impl<N> SpecifiedValueInfo for GenericAspectRatio<N>where N: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<N> ToAnimatedZero for AspectRatio<N>
impl<N> ToAnimatedZero for AspectRatio<N>
source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§impl<N> ToComputedValue for GenericAspectRatio<N>where
N: ToComputedValue,
impl<N> ToComputedValue for GenericAspectRatio<N>where N: ToComputedValue,
§type ComputedValue = GenericAspectRatio<<N as ToComputedValue>::ComputedValue>
type ComputedValue = GenericAspectRatio<<N as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl<N> ToCss for GenericAspectRatio<N>where
N: ToCss,
PreferredRatio<N>: ToCss,
impl<N> ToCss for GenericAspectRatio<N>where N: ToCss, PreferredRatio<N>: ToCss,
source§impl<N> ToResolvedValue for GenericAspectRatio<N>where
N: ToResolvedValue,
impl<N> ToResolvedValue for GenericAspectRatio<N>where N: ToResolvedValue,
§type ResolvedValue = GenericAspectRatio<<N as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericAspectRatio<<N as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.