pub struct DocumentAnimationSet {
    pub sets: Arc<RwLock<FxHashMap<AnimationSetKey, ElementAnimationSet>>>,
}
Expand description

A set of animations for a document.

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§sets: Arc<RwLock<FxHashMap<AnimationSetKey, ElementAnimationSet>>>

The ElementAnimationSets that this set contains.

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impl DocumentAnimationSet

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pub fn has_active_animations(&self, key: &AnimationSetKey) -> bool

Return whether or not the provided node has active CSS animations.

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pub fn has_active_transitions(&self, key: &AnimationSetKey) -> bool

Return whether or not the provided node has active CSS transitions.

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pub fn get_animation_declarations( &self, key: &AnimationSetKey, time: f64, shared_lock: &SharedRwLock ) -> Option<Arc<Locked<PropertyDeclarationBlock>>>

Return a locked PropertyDeclarationBlock with animation values for the given key and time.

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pub fn get_transition_declarations( &self, key: &AnimationSetKey, time: f64, shared_lock: &SharedRwLock ) -> Option<Arc<Locked<PropertyDeclarationBlock>>>

Return a locked PropertyDeclarationBlock with transition values for the given key and time.

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pub fn get_all_declarations( &self, key: &AnimationSetKey, time: f64, shared_lock: &SharedRwLock ) -> AnimationDeclarations

Get all the animation declarations for the given key, returning an empty AnimationDeclarations if there are no animations.

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pub fn cancel_all_animations_for_key(&self, key: &AnimationSetKey)

Cancel all animations for set at the given key.

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impl Clone for DocumentAnimationSet

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fn clone(&self) -> DocumentAnimationSet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DocumentAnimationSet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DocumentAnimationSet

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fn default() -> DocumentAnimationSet

Returns the “default value” for a type. Read more
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impl MallocSizeOf for DocumentAnimationSet

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.

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fn type_id(&self) -> TypeId

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fn into(self) -> U

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Convert
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const ALIGN: usize = _

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Output = T

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