Struct style::properties::declaration_block::AnimationDeclarations
source · pub struct AnimationDeclarations {
pub animations: Option<Arc<Locked<PropertyDeclarationBlock>>>,
pub transitions: Option<Arc<Locked<PropertyDeclarationBlock>>>,
}
Expand description
A set of property declarations including animations and transitions.
Fields§
§animations: Option<Arc<Locked<PropertyDeclarationBlock>>>
Declarations for animations.
transitions: Option<Arc<Locked<PropertyDeclarationBlock>>>
Declarations for transitions.
Implementations§
Trait Implementations§
source§impl Default for AnimationDeclarations
impl Default for AnimationDeclarations
source§fn default() -> AnimationDeclarations
fn default() -> AnimationDeclarations
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for AnimationDeclarations
impl Send for AnimationDeclarations
impl Sync for AnimationDeclarations
impl Unpin for AnimationDeclarations
impl !UnwindSafe for AnimationDeclarations
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
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source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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