pub struct OfflineAudioSink {
buffer: RefCell<Option<Vec<f32>>>,
channel_count: usize,
has_enough_data: Cell<bool>,
length: usize,
rendered_blocks: Cell<usize>,
eos_callback: RefCell<Option<SinkEosCallback>>,
}Fields§
§buffer: RefCell<Option<Vec<f32>>>§channel_count: usize§has_enough_data: Cell<bool>§length: usize§rendered_blocks: Cell<usize>§eos_callback: RefCell<Option<SinkEosCallback>>Implementations§
Trait Implementations§
Source§impl AudioSink for OfflineAudioSink
impl AudioSink for OfflineAudioSink
fn init( &self, _: f32, _: Sender<AudioRenderThreadMsg>, ) -> Result<(), AudioSinkError>
fn init_stream( &self, _: u8, _: f32, _: Box<dyn MediaSocket>, ) -> Result<(), AudioSinkError>
fn play(&self) -> Result<(), AudioSinkError>
fn stop(&self) -> Result<(), AudioSinkError>
fn has_enough_data(&self) -> bool
fn push_data(&self, chunk: Chunk) -> Result<(), AudioSinkError>
fn set_eos_callback( &self, callback: Box<dyn Fn(Box<dyn AsRef<[f32]>>) + Send + Sync + 'static>, )
Auto Trait Implementations§
impl !Freeze for OfflineAudioSink
impl !RefUnwindSafe for OfflineAudioSink
impl Send for OfflineAudioSink
impl !Sync for OfflineAudioSink
impl Unpin for OfflineAudioSink
impl UnsafeUnpin for OfflineAudioSink
impl !UnwindSafe for OfflineAudioSink
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