pub enum AudioRenderThreadMsg {
Show 16 variants CreateNode(AudioNodeInit, Sender<NodeId>, ChannelInfo), ConnectPorts(PortId<OutputPort>, PortId<InputPort>), MessageNode(NodeId, AudioNodeMessage), Resume(Sender<StateChangeResult>), Suspend(Sender<StateChangeResult>), Close(Sender<StateChangeResult>), SinkNeedData, GetCurrentTime(Sender<f64>), DisconnectAllFrom(NodeId), DisconnectOutput(PortId<OutputPort>), DisconnectBetween(NodeId, NodeId), DisconnectTo(NodeId, PortId<InputPort>), DisconnectOutputBetween(PortId<OutputPort>, NodeId), DisconnectOutputBetweenTo(PortId<OutputPort>, PortId<InputPort>), SetSinkEosCallback(Box<dyn Fn(Box<dyn AsRef<[f32]>>) + Send + Sync + 'static>), SetMute(bool),
}

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CreateNode(AudioNodeInit, Sender<NodeId>, ChannelInfo)

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ConnectPorts(PortId<OutputPort>, PortId<InputPort>)

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MessageNode(NodeId, AudioNodeMessage)

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Resume(Sender<StateChangeResult>)

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Suspend(Sender<StateChangeResult>)

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Close(Sender<StateChangeResult>)

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SinkNeedData

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GetCurrentTime(Sender<f64>)

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DisconnectAllFrom(NodeId)

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DisconnectOutput(PortId<OutputPort>)

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DisconnectBetween(NodeId, NodeId)

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DisconnectTo(NodeId, PortId<InputPort>)

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DisconnectOutputBetween(PortId<OutputPort>, NodeId)

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DisconnectOutputBetweenTo(PortId<OutputPort>, PortId<InputPort>)

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SetSinkEosCallback(Box<dyn Fn(Box<dyn AsRef<[f32]>>) + Send + Sync + 'static>)

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SetMute(bool)

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