Struct script::textinput::SelectionState
source · pub struct SelectionState {
start: TextPoint,
end: TextPoint,
direction: SelectionDirection,
}
Fields§
§start: TextPoint
§end: TextPoint
§direction: SelectionDirection
Trait Implementations§
source§impl Clone for SelectionState
impl Clone for SelectionState
source§fn clone(&self) -> SelectionState
fn clone(&self) -> SelectionState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq<SelectionState> for SelectionState
impl PartialEq<SelectionState> for SelectionState
source§fn eq(&self, other: &SelectionState) -> bool
fn eq(&self, other: &SelectionState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for SelectionState
impl StructuralPartialEq for SelectionState
Auto Trait Implementations§
impl RefUnwindSafe for SelectionState
impl Send for SelectionState
impl Sync for SelectionState
impl Unpin for SelectionState
impl UnwindSafe for SelectionState
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
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source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert