#[repr(C)]pub(crate) struct CharacterData {
node: Node,
data: DomRefCell<DOMString>,
}
Fields§
§node: Node
§data: DomRefCell<DOMString>
Implementations§
Source§impl CharacterData
impl CharacterData
pub(crate) fn new_inherited( data: DOMString, document: &Document, ) -> CharacterData
pub(crate) fn clone_with_data( &self, data: DOMString, document: &Document, can_gc: CanGc, ) -> DomRoot<Node>
pub(crate) fn data(&self) -> Ref<'_, DOMString>
pub(crate) fn append_data(&self, data: &str)
fn content_changed(&self)
fn queue_mutation_record(&self)
Trait Implementations§
§impl Castable for CharacterData
impl Castable for CharacterData
Source§impl CharacterDataMethods<DomTypeHolder> for CharacterData
impl CharacterDataMethods<DomTypeHolder> for CharacterData
fn Data(&self) -> DOMString
fn SetData(&self, data: DOMString)
fn Length(&self) -> u32
fn SubstringData(&self, offset: u32, count: u32) -> Fallible<DOMString>
fn AppendData(&self, data: DOMString)
fn InsertData(&self, offset: u32, arg: DOMString) -> ErrorResult
fn DeleteData(&self, offset: u32, count: u32) -> ErrorResult
fn ReplaceData(&self, offset: u32, count: u32, arg: DOMString) -> ErrorResult
fn Before( &self, nodes: Vec<NodeOrString<DomTypeHolder>>, can_gc: CanGc, ) -> ErrorResult
fn After( &self, nodes: Vec<NodeOrString<DomTypeHolder>>, can_gc: CanGc, ) -> ErrorResult
fn ReplaceWith( &self, nodes: Vec<NodeOrString<DomTypeHolder>>, can_gc: CanGc, ) -> ErrorResult
fn Remove(&self, can_gc: CanGc)
fn GetPreviousElementSibling(&self) -> Option<DomRoot<Element>>
fn GetNextElementSibling(&self) -> Option<DomRoot<Element>>
Source§impl DomObject for CharacterData
impl DomObject for CharacterData
Source§impl HasParent for CharacterData
impl HasParent for CharacterData
Source§impl IDLInterface for CharacterData
impl IDLInterface for CharacterData
Source§impl MallocSizeOf for CharacterData
impl MallocSizeOf for CharacterData
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl MutDomObject for CharacterData
impl MutDomObject for CharacterData
Source§impl PartialEq for CharacterData
impl PartialEq for CharacterData
Source§impl ToJSValConvertible for CharacterData
impl ToJSValConvertible for CharacterData
Source§impl Traceable for CharacterData
impl Traceable for CharacterData
impl DerivedFrom<CharacterData> for CDATASection
impl DerivedFrom<CharacterData> for CharacterData
impl DerivedFrom<CharacterData> for Comment
impl DerivedFrom<CharacterData> for ProcessingInstruction
impl DerivedFrom<CharacterData> for Text
impl DerivedFrom<EventTarget> for CharacterData
impl DerivedFrom<Node> for CharacterData
impl Eq for CharacterData
Auto Trait Implementations§
impl !Freeze for CharacterData
impl !RefUnwindSafe for CharacterData
impl !Send for CharacterData
impl !Sync for CharacterData
impl Unpin for CharacterData
impl !UnwindSafe for CharacterData
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope
] of the realm that the DomObject
was created in. If this
object is a Node
, this will be different from it’s owning Document
if adopted by. For
Node
s it’s almost always better to use NodeTraits::owning_global
.Source§fn global(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope
] of the realm that the DomObject
was created in. If this
object is a Node
, this will be different from it’s owning Document
if adopted by. For
Node
s it’s almost always better to use NodeTraits::owning_global
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Compare self to
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filter_name: &'static str,
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returns true
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