Struct script::dom::characterdata::CharacterData
source · #[repr(C)]pub struct CharacterData {
node: Node,
data: DomRefCell<DOMString>,
}
Fields§
§node: Node
§data: DomRefCell<DOMString>
Implementations§
source§impl CharacterData
impl CharacterData
pub fn new_inherited(data: DOMString, document: &Document) -> CharacterData
pub fn clone_with_data(
&self,
data: DOMString,
document: &Document
) -> Root<Dom<Node>>
pub fn data(&self) -> Ref<'_, DOMString>
pub fn append_data(&self, data: &str)
fn content_changed(&self)
fn queue_mutation_record(&self)
Trait Implementations§
source§impl Castable for CharacterData
impl Castable for CharacterData
source§impl CharacterDataMethods for CharacterData
impl CharacterDataMethods for CharacterData
fn Data(&self) -> DOMString
fn SetData(&self, data: DOMString)
fn Length(&self) -> u32
fn SubstringData(&self, offset: u32, count: u32) -> Result<DOMString, Error>
fn AppendData(&self, data: DOMString)
fn InsertData(&self, offset: u32, arg: DOMString) -> Result<(), Error>
fn DeleteData(&self, offset: u32, count: u32) -> Result<(), Error>
fn ReplaceData(&self, offset: u32, count: u32, arg: DOMString) -> Result<(), Error>
fn Before(&self, nodes: Vec<NodeOrString>) -> Result<(), Error>
fn After(&self, nodes: Vec<NodeOrString>) -> Result<(), Error>
fn ReplaceWith(&self, nodes: Vec<NodeOrString>) -> Result<(), Error>
fn Remove(&self)
fn GetPreviousElementSibling(&self) -> Option<Root<Dom<Element>>>
fn GetNextElementSibling(&self) -> Option<Root<Dom<Element>>>
source§impl DomObject for CharacterData
impl DomObject for CharacterData
source§impl HasParent for CharacterData
impl HasParent for CharacterData
source§impl IDLInterface for CharacterData
impl IDLInterface for CharacterData
source§impl JSTraceable for CharacterData
impl JSTraceable for CharacterData
source§impl MallocSizeOf for CharacterData
impl MallocSizeOf for CharacterData
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for CharacterData
impl MutDomObject for CharacterData
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<CharacterData> for CharacterData
impl PartialEq<CharacterData> for CharacterData
source§fn eq(&self, other: &CharacterData) -> bool
fn eq(&self, other: &CharacterData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ToJSValConvertible for CharacterData
impl ToJSValConvertible for CharacterData
impl DerivedFrom<CharacterData> for CDATASection
impl DerivedFrom<CharacterData> for CharacterData
impl DerivedFrom<CharacterData> for Comment
impl DerivedFrom<CharacterData> for ProcessingInstruction
impl DerivedFrom<CharacterData> for Text
impl DerivedFrom<EventTarget> for CharacterData
impl DerivedFrom<Node> for CharacterData
Auto Trait Implementations§
impl !RefUnwindSafe for CharacterData
impl !Send for CharacterData
impl !Sync for CharacterData
impl Unpin for CharacterData
impl !UnwindSafe for CharacterData
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert