pub trait XRWebGLBindingMethods<D>where
    D: DomTypes,{
    // Required methods
    fn CreateProjectionLayer(
        &self,
        textureType: XRTextureType,
        init: &XRProjectionLayerInit,
    ) -> Result<Root<Dom<<D as DomTypes>::XRProjectionLayer>>, Error>;
    fn CreateQuadLayer(
        &self,
        textureType: XRTextureType,
        init: &Option<XRQuadLayerInit<D>>,
    ) -> Result<Root<Dom<<D as DomTypes>::XRQuadLayer>>, Error>;
    fn CreateCylinderLayer(
        &self,
        textureType: XRTextureType,
        init: &Option<XRCylinderLayerInit<D>>,
    ) -> Result<Root<Dom<<D as DomTypes>::XRCylinderLayer>>, Error>;
    fn CreateEquirectLayer(
        &self,
        textureType: XRTextureType,
        init: &Option<XREquirectLayerInit<D>>,
    ) -> Result<Root<Dom<<D as DomTypes>::XREquirectLayer>>, Error>;
    fn CreateCubeLayer(
        &self,
        init: &Option<XRCubeLayerInit<D>>,
    ) -> Result<Root<Dom<<D as DomTypes>::XRCubeLayer>>, Error>;
    fn GetSubImage(
        &self,
        layer: &<D as DomTypes>::XRCompositionLayer,
        frame: &<D as DomTypes>::XRFrame,
        eye: XREye,
    ) -> Result<Root<Dom<<D as DomTypes>::XRWebGLSubImage>>, Error>;
    fn GetViewSubImage(
        &self,
        layer: &<D as DomTypes>::XRProjectionLayer,
        view: &<D as DomTypes>::XRView,
    ) -> Result<Root<Dom<<D as DomTypes>::XRWebGLSubImage>>, Error>;
    fn Constructor(
        global: &<D as DomTypes>::Window,
        proto: Option<Handle<'_, *mut JSObject>>,
        can_gc: CanGc,
        session: &<D as DomTypes>::XRSession,
        context: WebGLRenderingContextOrWebGL2RenderingContext<D>,
    ) -> Result<Root<Dom<<D as DomTypes>::XRWebGLBinding>>, Error>;
}Required Methods§
fn CreateProjectionLayer( &self, textureType: XRTextureType, init: &XRProjectionLayerInit, ) -> Result<Root<Dom<<D as DomTypes>::XRProjectionLayer>>, Error>
fn CreateQuadLayer( &self, textureType: XRTextureType, init: &Option<XRQuadLayerInit<D>>, ) -> Result<Root<Dom<<D as DomTypes>::XRQuadLayer>>, Error>
fn CreateCylinderLayer( &self, textureType: XRTextureType, init: &Option<XRCylinderLayerInit<D>>, ) -> Result<Root<Dom<<D as DomTypes>::XRCylinderLayer>>, Error>
fn CreateEquirectLayer( &self, textureType: XRTextureType, init: &Option<XREquirectLayerInit<D>>, ) -> Result<Root<Dom<<D as DomTypes>::XREquirectLayer>>, Error>
fn CreateCubeLayer( &self, init: &Option<XRCubeLayerInit<D>>, ) -> Result<Root<Dom<<D as DomTypes>::XRCubeLayer>>, Error>
fn GetSubImage( &self, layer: &<D as DomTypes>::XRCompositionLayer, frame: &<D as DomTypes>::XRFrame, eye: XREye, ) -> Result<Root<Dom<<D as DomTypes>::XRWebGLSubImage>>, Error>
fn GetViewSubImage( &self, layer: &<D as DomTypes>::XRProjectionLayer, view: &<D as DomTypes>::XRView, ) -> Result<Root<Dom<<D as DomTypes>::XRWebGLSubImage>>, Error>
fn Constructor( global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, can_gc: CanGc, session: &<D as DomTypes>::XRSession, context: WebGLRenderingContextOrWebGL2RenderingContext<D>, ) -> Result<Root<Dom<<D as DomTypes>::XRWebGLBinding>>, Error>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.