script::dom::bindings::codegen::GenericBindings::WebGPUBindingTrait GPUComputePassEncoderMethods
Source pub trait GPUComputePassEncoderMethods<D>{
// Required methods
fn SetPipeline(&self, pipeline: &<D as DomTypes>::GPUComputePipeline);
fn DispatchWorkgroups(&self, x: u32, y: u32, z: u32);
fn DispatchWorkgroupsIndirect(
&self,
indirectBuffer: &<D as DomTypes>::GPUBuffer,
indirectOffset: u64,
);
fn End(&self);
fn Label(&self) -> USVString;
fn SetLabel(&self, value: USVString);
fn SetBindGroup(
&self,
index: u32,
bindGroup: &<D as DomTypes>::GPUBindGroup,
dynamicOffsets: Vec<u32>,
);
}