pub trait GPUAdapterMethods<D>where
D: DomTypes,{
// Required methods
fn Features(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedFeatures>>;
fn Limits(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedLimits>>;
fn IsFallbackAdapter(&self) -> bool;
fn RequestDevice(
&self,
descriptor: &GPUDeviceDescriptor,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<<D as DomTypes>::Promise>;
fn RequestAdapterInfo(
&self,
unmaskHints: Vec<DOMString>,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<<D as DomTypes>::Promise>;
}