pub(crate) trait GPUAdapterMethods<D: DomTypes> {
// Required methods
fn Features(&self) -> DomRoot<D::GPUSupportedFeatures>;
fn Limits(&self) -> DomRoot<D::GPUSupportedLimits>;
fn IsFallbackAdapter(&self) -> bool;
fn RequestDevice(
&self,
descriptor: &GPUDeviceDescriptor,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<D::Promise>;
fn RequestAdapterInfo(
&self,
unmaskHints: Vec<DOMString>,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<D::Promise>;
}